The count
Live coverage · Rust server
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/
Offline PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ is not on the server list right now. The figures below are from when it was last seen, 29d ago.
Key points
- 0 of 20 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,860, the top 71% of all ranked servers.
- The current map has been up 34d 0h, since Thursday 24 September, 19:10 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,860 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 24 September 2026, 19:10 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ wipe?
Too few wipes are recorded for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 34 days have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ show up in?
On Rust Live Stats, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ is listed under 2x Rust servers live now and Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
What do the tags listed for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ signify?
gmrust (Game mode): Survival here follows standard Rust; mp20 (Max players): The slot count is 20; ts100 (Group limit): Teams are capped at 100; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ reads offline at the moment; the last sighting was 29 days 3 hours ago.
How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ compare with other Rust servers in the rankings?
Player hours over seven days put PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ at #16,860, in the top 71% of all ranked servers.
Settings and map
What settings and rules does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ run?
Read the name for the rate: 2x gathering on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/. Group size tops out at 100 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Server facts
What location is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ in?
There is no region from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 62.93.164.242:28015.
What Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ on?
Rust network protocol 2633 and build 165217 on Windows is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ runs. To join, your game must use the same protocol; Steam handles the update for you.
Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ stay online, and is it up right now?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ is currently offline, with its last appearance 29 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 18 September 2026.
Getting on
What steps connect you to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/?
Enter client.connect 62.93.164.242:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.