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91,721 players on Rust servers right now 11,904 servers online 4,063 with players on 165 fresh wipes in the last three hours [STAGING] Test Server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

[STAGING] Test Server

Offline [STAGING] Test Server is not on the server list right now. The figures below are from when it was last seen, 29d ago.

Key points

  • 1 of 50 players are on at the last check, 2% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,674, the top 70% of all ranked servers.
  • The current map has been up 29d 1h, since Monday 28 September, 18:28 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 50 players

1/ 50players now 2% full
07-day averagepeak –
#16,674ranktop 70%
29d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on [STAGING] Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,674 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 504 on average
774 / 825
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 345 on average
47 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 340 on average
134 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 314 on average
446 / 500
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
261 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 259 on average
199 / 300

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on [STAGING] Test Server?

Recent wipes on this server averaged a peak of 1 players at their busiest. 5 hours after the latest wipe, the crowd reached its peak.

When does [STAGING] Test Server wipe?

[STAGING] Test Server's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 29 days 1 hours have passed since this world was generated.

Tags and filters

Where does [STAGING] Test Server appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include [STAGING] Test Server are Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on [STAGING] Test Server?

These are the tags [STAGING] Test Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166065 (Build): This server runs game build 166065; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

What is the current population on [STAGING] Test Server?

Last seen 29 days 1 hours ago, [STAGING] Test Server is offline right now.

How does [STAGING] Test Server compare with other Rust servers in the rankings?

On player hours for the past seven days, [STAGING] Test Server sits at #16,674, inside the top 70% of ranked servers.

Map and rules

What rules does [STAGING] Test Server enforce, and which settings does it use?

Nothing in the name of [STAGING] Test Server states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.

About the server

Where does [STAGING] Test Server sit geographically?

Nothing on [STAGING] Test Server states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 63.135.78.85:28015 is its address.

What Rust version is [STAGING] Test Server on?

[STAGING] Test Server operates on Windows with Rust network protocol 2634 and build 166065. Steam updates it for you, but your game needs the same protocol to join.

Is [STAGING] Test Server up now, and how steady is its uptime?

[STAGING] Test Server is currently offline, with its last appearance 29 days 1 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 28 September 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to [STAGING] Test Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 63.135.78.85:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166065,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs166065
Build This server runs game build 166065.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.