The count
LiveLive coverage · NA
Four Horsemen | Dickaroo | PVE | 5X | 10/1
Key points
- 3 of 20 players are on now, 15% full.
- Over the last seven days it averages 2 players, with a peak of 9.
- It ranks #2,198, the top 10% of all ranked servers, and #347 in NA.
- The current map has been up 27d 5h, since Thursday 1 October, 17:49 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 19h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Four Horsemen | Dickaroo | PVE | 5X | 10/1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,198 today
Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 19h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 9 players
Thursday 1 October 2026, 17:49 UTC FW
- Peak
- 9
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Recent wipes on this server averaged a peak of 9 players at their busiest. Peak population on the latest wipe came 5 hours after it.
How often does Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipe, and at what times?
Once a month is all Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipes, together with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on was built 27 days 5 hours. Its tags give wipes as monthly.
Tags and filters
Which Rust Live Stats filters and lists does Four Horsemen | Dickaroo | PVE | 5X | 10/1 show up in?
On Rust Live Stats, Four Horsemen | Dickaroo | PVE | 5X | 10/1 is listed under 5x Rust servers, live now, Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x it appears on the server list.
What meaning do the tags on Four Horsemen | Dickaroo | PVE | 5X | 10/1 carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp20 (Max players): The slot count is 20; ts16 (Group limit): Each team holds 16 at most; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): North America is the browser listing for this server, which Four Horsemen | Dickaroo | PVE | 5X | 10/1 publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is Four Horsemen | Dickaroo | PVE | 5X | 10/1 at the moment?
3 of Four Horsemen | Dickaroo | PVE | 5X | 10/1's 20 slots are filled right now. The seven-day average is 2 players, with a peak of 9. The busiest hour in the past 48 was 23:00 UTC, averaging 5 players.
How does Four Horsemen | Dickaroo | PVE | 5X | 10/1 compare with other Rust servers in the rankings?
Four Horsemen | Dickaroo | PVE | 5X | 10/1 is #347 in North America on the past week's player hours, and #2,198 overall in the top 10% of ranked servers.
Map and rules
What settings and rules does Four Horsemen | Dickaroo | PVE | 5X | 10/1 run?
Gather rates on Four Horsemen | Dickaroo | PVE | 5X | 10/1 are 5x, as its name states. A group can reach 16 players at most. pve applies here, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Four Horsemen | Dickaroo | PVE | 5X | 10/1 runs a game-generated procedural map: size 4,250, seed 129885663. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
What location is Four Horsemen | Dickaroo | PVE | 5X | 10/1 in?
Its NA tag places Four Horsemen | Dickaroo | PVE | 5X | 10/1 in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 64.40.223.6:28020.
How well does Four Horsemen | Dickaroo | PVE | 5X | 10/1 perform?
Server fps averaged 59 over the last 48 hours, with a low of 29. It supported up to 157,859 entities, covering buildings, deployables and all other objects. Memory use peaked at 4,464 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Four Horsemen | Dickaroo | PVE | 5X | 10/1 operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Four Horsemen | Dickaroo | PVE | 5X | 10/1, and is it online at the moment?
Right now Four Horsemen | Dickaroo | PVE | 5X | 10/1 is online. Based on the uptime it reports, the last restart was about 10 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
What is the way to connect to Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Enter client.connect 64.40.223.6:28020 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/TEdvqP27An.