The count
LiveLive coverage · EU · uk1
Atlas - 10x Development
Key points
- 0 of ? players are on now.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #12,155, the top 55% of all ranked servers, and #2389 in EU.
- The current map has been up 10d 11h, since Sunday 18 October, 10:31 UTC, on a weekly schedule.
- The next wipe is expected Sunday 1 November at 10:31 UTC, in 3d 12h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Atlas - 10x Development
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,155 today
Rank
daily · 1 is bestTop 55% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 3d 12h
from its schedule tag
Next wipe Sunday 1 November, 10:31 UTC, in 3d 12h. Its weekly schedule tag · low confidence
Coming wipes
- 3d 12hSun 1 Nov, 10:31 UTC
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 10d 12hSun 8 Nov, 10:31 UTC
- 17d 12hSun 15 Nov, 10:31 UTC
- 24d 12hSun 22 Nov, 10:31 UTC
- 31d 12hSun 29 Nov, 10:31 UTC
- 35d 21hThu 3 Dec, 19:00 UTCFW
- 38d 12hSun 6 Dec, 10:31 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 6 hours in.
Wipes
newest firstThe current map
Wipe peaks at 6 players
Sunday 18 October 2026, 10:31 UTC
- Peak
- 6
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 3 players
Friday 2 October 2026, 15:34 UTC
- Peak
- 3
- Crowd
- halved by day 3
- Lasted
- 15.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 27 September 2026, 22:34 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 4.7 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Atlas - 10x Development?
The average peak across its recent wipes is 3 players. Peak population on the latest wipe came 6 hours after it. In 0% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 2 when it did not hold.
On what timetable does Atlas - 10x Development wipe?
With too few of Atlas - 10x Development's wipes recorded to confirm the schedule, the tag is used for the prediction. Expect the next wipe on Sunday 1 November at 10:31 UTC. 10 days 11 hours have passed since this world was generated. A weekly wipe schedule is published in its tags.
Tags and filters
Which Rust Live Stats filters and lists does Atlas - 10x Development show up in?
These are the Rust Live Stats lists Atlas - 10x Development fits: 10x Rust servers, live now, EU Rust servers, live and Modded Rust servers live now. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.
What do the tags listed for Atlas - 10x Development signify?
gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 slots are available; ts20 (Group limit): Team cap: 20; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $ruk1 (Region code): Region code: uk1; ^w (Weekly): The wipe cycle is weekly; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; modded (Modded): Modded: plugins or changed settings alter the game; EU (Europe): The server browser places this server under Europe: that is the tag list Atlas - 10x Development publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on Atlas - 10x Development?
0 players are on Atlas - 10x Development at the moment. Peak over the past week: 2. Average: 0 players. The busiest hour in the past 48 was 20:00 UTC, averaging 0 players.
Where does Atlas - 10x Development sit in the server rankings?
Seven-day player hours place Atlas - 10x Development at #12,155 overall, in the top 55% of ranked servers and #2,389 in Europe.
Map and rules
What rules does Atlas - 10x Development enforce, and which settings does it use?
Read the name for the rate: 10x gathering on Atlas - 10x Development. A group can reach 20 players at most. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Server facts
Which region is Atlas - 10x Development hosted in?
The EU tag puts Atlas - 10x Development in Europe, and uk1 is its region code. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 64.40.8.251:29020 is its address.
What Rust version is Atlas - 10x Development on?
The setup on Atlas - 10x Development is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Is Atlas - 10x Development up now, and how steady is its uptime?
At the time of this update, Atlas - 10x Development is live. 157 of 168 hours were online in the last 7 full days, giving 93% uptime. Rust Live Stats has tracked it since 13 September 2026.
How to join
How do you get onto Atlas - 10x Development?
Enter client.connect 64.40.8.251:29020 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.