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77,657 players on Rust servers right now 11,837 servers online 3,729 with players on 257 fresh wipes in the last three hours Atlas - Monthly Development: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Atlas - Monthly Development

Offline Atlas - Monthly Development is not on the server list right now. The figures below are from when it was last seen, 8d ago.

Key points

  • 0 of ? players are on at the last check.
  • Over the last seven days it averages 0 players.
  • It ranks #15,379, the top 70% of all ranked servers.
  • The current map has been up 27d 20h, since Thursday 1 October, 17:50 UTC, on a weekly schedule.
  • The next wipe is expected Thursday 29 October at 17:50 UTC, in 3h.
Join
weekly wipes vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of ? players

0/ ?players now
07-day averagepeak –
#15,379ranktop 70%
27d agolast wipeweekly schedule
3hnext wipeThu 29 Oct, 17:50 UTC

Players on Atlas - Monthly Development

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,379 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 3h

from its schedule tag

Next wipe Thursday 29 October, 17:50 UTC, in 3h. Its weekly schedule tag · low confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 3h
    Thu 29 Oct, 17:50 UTC
  2. 7d 4h
    Thu 5 Nov, 19:00 UTC
    FW
  3. 14d 3h
    Thu 12 Nov, 17:50 UTC
  4. 21d 3h
    Thu 19 Nov, 17:50 UTC
  5. 28d 3h
    Thu 26 Nov, 17:50 UTC
  6. 35d 4h
    Thu 3 Dec, 19:00 UTC
    FW
  7. 42d 3h
    Thu 10 Dec, 17:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wiping

What happens on wipe day at Atlas - Monthly Development?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

On what timetable does Atlas - Monthly Development wipe?

With too few of Atlas - Monthly Development's wipes recorded to confirm the schedule, the tag is used for the prediction. On Thursday 29 October at 17:50 UTC its next wipe falls due. The world you are playing on was built 27 days 20 hours. Its tags carry a weekly wipe schedule.

Lists and tags

Where does Atlas - Monthly Development appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Atlas - Monthly Development fits: Modded Rust servers live now. You will find it on the server list under Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How should you read the tags on Atlas - Monthly Development?

gmvanilla (Game mode): Survival in the vanilla style; mp0 (Max players): Slots: 0; ts16 (Group limit): Team cap: 16; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^w (Weekly): The wipe cycle is weekly; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; modded (Modded): Modded: plugins or changed settings alter the game: that is the tag list Atlas - Monthly Development publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is Atlas - Monthly Development at the moment?

Last seen 8 days 21 hours ago, Atlas - Monthly Development is offline right now.

Where does Atlas - Monthly Development sit in the server rankings?

On player hours for the past seven days, Atlas - Monthly Development sits at #15,379, inside the top 70% of ranked servers.

Rules and settings

What rules does Atlas - Monthly Development enforce, and which settings does it use?

The name Atlas - Monthly Development carries no gather rate. Group size tops out at 16 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.

Server details

What location is Atlas - Monthly Development in?

Nothing on Atlas - Monthly Development states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 64.40.8.251:28130 is its address.

What version of Rust is running on Atlas - Monthly Development?

The setup on Atlas - Monthly Development is Rust network protocol 2634 and build 167781 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Atlas - Monthly Development, and is it online at the moment?

Atlas - Monthly Development is currently offline, with its last appearance 8 days 21 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 21 September 2026.

How to join

What steps connect you to Atlas - Monthly Development?

Enter client.connect 64.40.8.251:28130 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs167781,ts16,^o^z,modded

Game

gmvanilla
Game mode Survival in the vanilla style.
mp0
Max players Slots: 0.
ts16
Group limit Team cap: 16.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly The wipe cycle is weekly.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.
modded
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.