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39,471 players on Rust servers right now 11,695 servers online 2,990 with players on 89 fresh wipes in the last three hours Atlas - 10x Development (Staging): 0 players (offline) Updated every five minutes

Live coverage · Rust server

Atlas - 10x Development (Staging)

Offline Atlas - 10x Development (Staging) is not on the server list right now. The figures below are from when it was last seen, 27d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,275, the top 69% of all ranked servers.
  • The current map has been up 29d 8h, since Tuesday 29 September, 17:34 UTC.
Join
10x vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#16,275ranktop 69%
29d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Atlas - 10x Development (Staging)

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,275 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop
EU · groups of 20+ · 10x · weekly · 347 on average
164 / 200
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
NA · groups of 8+ · 10x · weekly · 178 on average
228 / 300
Atlas - US 10x | No BPs | Kits | Shop
NA · groups of 30+ · 10x · weekly · 178 on average
300 / 350
KRAKEN | X10 | EU | KITS | RP | FPS+
EU · groups of 14+ · 10x · weekly · 153 on average
22 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
EU · groups of 8+ · 10x · biweekly · 77 on average
29 / 150
[LATAM] LUNARUST X10 | 28/10 Wipe
SA · groups of 8+ · 10x · weekly · 70 on average
11 / 100

Quick answers

from the figures on this page

Wipe days

On what timetable does Atlas - 10x Development (Staging) wipe?

Too few wipes are recorded for Atlas - 10x Development (Staging) to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 29 days 8 hours have passed since this world was generated.

Tags and filters

Where does Atlas - 10x Development (Staging) appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Atlas - 10x Development (Staging) are 10x Rust servers, live now and Modded Rust servers live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

How should you read the tags on Atlas - 10x Development (Staging)?

These are the tags Atlas - 10x Development (Staging) makes public: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The slot count is 100; ts30 (Group limit): Teams are capped at 30; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166257 (Build): The game build is 166257; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; modded (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on Atlas - 10x Development (Staging) right now?

Atlas - 10x Development (Staging) is not online at the moment, having last been seen 27 days 8 hours ago.

Where does Atlas - 10x Development (Staging) sit in the server rankings?

Ranked by seven-day player hours, Atlas - 10x Development (Staging) is #16,275, placing it in the top 69% of ranked servers.

Settings and map

What settings and rules does Atlas - 10x Development (Staging) run?

The name says it: gathering runs at 10x on Atlas - 10x Development (Staging). A group can reach 30 players at most. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.

About the server

Where does Atlas - 10x Development (Staging) sit geographically?

Nothing on Atlas - 10x Development (Staging) states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 64.40.8.251:28160.

What Rust version is Atlas - 10x Development (Staging) on?

Atlas - 10x Development (Staging) operates on Linux with Rust network protocol 2634 and build 166257. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Atlas - 10x Development (Staging) stay online, and is it up right now?

At the time of this update, Atlas - 10x Development (Staging) is down, last seen 27 days 8 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 29 September 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to Atlas - 10x Development (Staging)?

Enter client.connect 64.40.8.251:28160 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts30,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players The slot count is 100.
ts30
Group limit Teams are capped at 30.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs166257
Build The game build is 166257.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.
modded
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.