The count
Live coverage · NA
[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames
Offline [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is not on the server list right now. The figures below are from when it was last seen, 3d ago.
Key points
- 0 of 1000 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 24.
- It ranks #7,947, the top 36% of all ranked servers, and #1158 in NA.
- The current map has been up 26d 2h, since Thursday 1 October, 17:53 UTC, on a weekly schedule.
- The next wipe is expected Thursday 29 October at 17:53 UTC, in 1d 21h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,947 today
Rank
daily · 1 is bestTop 36% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 1d 21h
from its schedule tag
Next wipe Thursday 29 October, 17:53 UTC, in 1d 21h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 21hThu 29 Oct, 17:53 UTC
- 8d 22hThu 5 Nov, 19:00 UTCFW
- 15d 21hThu 12 Nov, 17:53 UTC
- 22d 21hThu 19 Nov, 17:53 UTC
- 29d 21hThu 26 Nov, 17:53 UTC
- 36d 22hThu 3 Dec, 19:00 UTCFW
- 43d 21hThu 10 Dec, 17:53 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 17:53 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 4 hours in.
How often does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames wipe, and at what times?
The prediction for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames follows its tag, since the record holds too few wipes to confirm the schedule. Expect the next wipe on Thursday 29 October at 17:53 UTC. 26 days 2 hours have passed since this world was generated. Its tags carry a weekly wipe schedule.
Lists and tags
Where does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames fits: Modded Rust servers live now, Aim training servers, live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the tags on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
These are the tags [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames makes public: gmrust (Game mode): Survival here follows standard Rust; mp1000 (Max players): 1,000 slots are available; ts100 (Group limit): Team cap: 100; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^w (Weekly): A wipe comes each week; ^d (Combat training): Practise aim and PvP here, and the loot is handed to you; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon; NA (North America): The server browser places this server under North America. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames right now?
[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames reads offline at the moment; the last sighting was 3 days 1 hours ago. The seven-day average is 0 players, with a peak of 24.
What position does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames hold among Rust servers?
[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is #1,158 in North America on the past week's player hours, and #7,947 overall in the top 36% of ranked servers.
Map and rules
What rules does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames enforce, and which settings does it use?
Nothing in the name of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames states a gather rate. A group can reach 100 players at most. combat training is the mode, with aim and PvP practice, loot handed out. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
A procedural map of 6,000 with seed 1337, generated by the game, runs on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: IFN.GG.
About the server
Where does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames sit geographically?
Its NA tag places [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 64.40.8.9:28021.
What Rust version is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames on?
The setup on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is Rust network protocol 2634 and build 166494 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames, and is it online at the moment?
At the time of this update, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is down, last seen 3 days 1 hours ago. It was online for 116 of 168 hours in the last 7 full days, or 69% of the time. Rust Live Stats has tracked it since 13 September 2026.
Connecting
How do you get onto [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
Enter client.connect 64.40.8.9:28021 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://icefuse.com/.
