The count
LiveLive coverage · Rust server
Test Server
Key points
- 0 of 20 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #7,277, the top 33% of all ranked servers.
- It resets its world every few hours: 13 new worlds this week, none of them a wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,277 today
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipeWorld reset
New world
Thursday 29 October 2026, 14:29 UTC
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
World reset
New world
Thursday 29 October 2026, 13:40 UTC
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
World reset
New world
Thursday 29 October 2026, 11:44 UTC
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
World reset
New world
Thursday 29 October 2026, 11:23 UTC
- Peak
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- Lasted
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- Players before
- 0
World reset
New world
Thursday 29 October 2026, 10:17 UTC
- Peak
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- Players before
- 0
World reset
New world
Tuesday 27 October 2026, 12:00 UTC
- Peak
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- Players before
- 0
World reset
New world
Tuesday 27 October 2026, 10:39 UTC
- Peak
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- Players before
- 0
World reset
New world
Tuesday 27 October 2026, 10:17 UTC
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- 0
Show 12 earlier resets
World reset
New world
Monday 26 October 2026, 11:46 UTC
- Peak
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- Lasted
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- Players before
- 0
World reset
New world
Monday 26 October 2026, 11:09 UTC
- Peak
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- Players before
- 0
World reset
New world
Sunday 25 October 2026, 20:55 UTC
- Peak
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- Lasted
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- Players before
- 1
World reset
New world
Sunday 25 October 2026, 18:41 UTC
- Peak
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- Lasted
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- Players before
- 0
World reset
New world
Friday 23 October 2026, 11:21 UTC
- Peak
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- Players before
- 0
World reset
New world
Wednesday 21 October 2026, 11:43 UTC
- Peak
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- Players before
- 0
World reset
New world
Wednesday 21 October 2026, 10:41 UTC
- Peak
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- Players before
- 0
World reset
New world
Tuesday 20 October 2026, 23:49 UTC
- Peak
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- Players before
- 0
World reset
New world
Tuesday 20 October 2026, 10:35 UTC
- Peak
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- Players before
- 0
World reset
New world
Monday 19 October 2026, 11:06 UTC
- Peak
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- Players before
- 0
World reset
New world
Sunday 18 October 2026, 20:28 UTC
- Peak
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- 0
World reset
New world
Sunday 18 October 2026, 16:11 UTC
- Peak
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- Players before
- 0
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Test Server wipe?
Every few hours Test Server generates a new world; that is a reset, not a wipe, and no wipe schedule exists.
Tags and categories
Which Rust Live Stats filters and lists does Test Server show up in?
The Rust Live Stats lists that include Test Server are Modded Rust servers live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Test Server?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon, which Test Server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is Test Server at the moment?
0 of Test Server's 20 slots are filled right now. Averaged across seven days, 0 players; the peak was 3. Between now and 48 hours back, 13:00 UTC drew the most players, 0 on average.
Where does Test Server sit in the server rankings?
On player hours for the past seven days, Test Server sits at #7,277, inside the top 33% of ranked servers.
Rules and settings
Which settings and rules are in force on Test Server?
No gather rate appears in the name Test Server. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Which map is in use on Test Server?
Test Server runs a game-generated procedural map: size 4,000, seed 1337. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.
Server details
What location is Test Server in?
There is no region from Test Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 65.109.111.251:30115 is its address.
Is performance on Test Server steady?
Server fps averaged 30 over the last 48 hours, with a low of 30. It supported up to 23,917 entities, covering buildings, deployables and all other objects. Up to 1,825 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Test Server?
Test Server operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Test Server up now, and how steady is its uptime?
Test Server is up and running at this moment. About 10 hours ago is when it last restarted, according to its uptime. It was online for 155 of 168 hours in the last 7 full days, or 92% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
How do you get onto Test Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 65.109.111.251:30115.