The count
LiveLive coverage · EU
RYZE PROJECT
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,284, the top 69% of all ranked servers, and #2529 in EU.
- The current map has been up 13d 17h, since Friday 16 October, 08:18 UTC, on a weekly schedule.
- The next wipe is expected Friday 30 October at 07:50 UTC, in 6h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RYZE PROJECT
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,284 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6h
a steady gap
Next wipe Friday 30 October, 07:50 UTC, in 6h. Every 7 days · medium confidence
Coming wipes
- 6hFri 30 Oct, 07:50 UTC
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 7d 5hFri 6 Nov, 07:36 UTC
- 14d 5hFri 13 Nov, 07:22 UTC
- 21d 5hFri 20 Nov, 07:08 UTC
- 28d 5hFri 27 Nov, 06:54 UTC
- 34d 17hThu 3 Dec, 19:00 UTCFW
- 35d 4hFri 4 Dec, 06:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 16 October 2026, 08:18 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 4 players
Friday 9 October 2026, 08:32 UTC
- Peak
- 4
- Crowd
- halved by day 3
- Lasted
- 7 days
- Players before
- 0
Wipe
Wipe peaks at 4 players
Friday 2 October 2026, 15:35 UTC
- Peak
- 4
- Crowd
- held half
- Lasted
- 6.7 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Friday 25 September 2026, 07:16 UTC
- Peak
- 2
- Crowd
- halved by day 2
- Lasted
- 7.3 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Thursday 24 September 2026, 17:57 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 22 September 2026, 15:48 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.1 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Sunday 13 September 2026, 20:41 UTC
- Peak
- 3
- Crowd
- halved by day 7
- Lasted
- 8.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at RYZE PROJECT?
The average peak across its recent wipes is 3 players. The crowd on the latest wipe peaked 14 hours in. In 25% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 2.
When does RYZE PROJECT wipe?
The recent gap between wipes on RYZE PROJECT is about 6.8 days. Expect the next wipe on Friday 30 October at 07:50 UTC. This world dates from 13 days 17 hours. Its tags carry a weekly wipe schedule.
Lists and tags
Where does RYZE PROJECT appear in Rust Live Stats lists and filters?
On Rust Live Stats, RYZE PROJECT is listed under EU Rust servers, live and Modded Rust servers live now. You will find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
How should you read the tags on RYZE PROJECT?
These are the tags RYZE PROJECT makes public: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^w (Weekly): A wipe comes each week; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; EU (Europe): In the server browser it sits under Europe. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on RYZE PROJECT right now?
0 of RYZE PROJECT's 50 slots are filled right now. The seven-day average for this server is 0 players.
How does RYZE PROJECT compare with other Rust servers in the rankings?
Seven-day player hours place RYZE PROJECT at #15,284 overall, in the top 69% of ranked servers and #2,529 in Europe.
Rules and settings
Which settings and rules are in force on RYZE PROJECT?
No gather rate appears in the name RYZE PROJECT. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Its self-description is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.
Which map is in use on RYZE PROJECT?
A procedural map of 3,650 with seed 281169553, generated by the game, runs on RYZE PROJECT. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
Where does RYZE PROJECT sit geographically?
The EU tag on RYZE PROJECT lists it in Europe. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 65.109.115.184:20820.
What is performance like on RYZE PROJECT?
It never went below 113 server fps in the last 48 hours, averaging 162. It supported up to 74,414 entities, covering buildings, deployables and all other objects. Up to 2,889 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is RYZE PROJECT on?
RYZE PROJECT operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Is RYZE PROJECT up now, and how steady is its uptime?
Right now RYZE PROJECT is online. About 21 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
What is the way to connect to RYZE PROJECT?
Enter client.connect 65.109.115.184:20820 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/nbB3pn2X.
