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65,587 players on Rust servers right now 11,740 servers online 3,350 with players on 201 fresh wipes in the last three hours RustScape Local Test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

RustScape Local Test

Offline RustScape Local Test is not on the server list right now. The figures below are from when it was last seen, 15d ago.

Key points

  • 0 of 2 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,195, the top 70% of all ranked servers.
  • The current map has been up 15d 1h, since Wednesday 14 October, 21:49 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#15,195ranktop 70%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on RustScape Local Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,195 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 499 on average
113 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
141 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
490 / 575
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
30 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
561 / 650
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
456 / 525

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on RustScape Local Test?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

When does RustScape Local Test wipe?

RustScape Local Test's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 15 days 1 hours have passed since this world was generated.

Tags and categories

Where does RustScape Local Test appear in Rust Live Stats lists and filters?

On Rust Live Stats, RustScape Local Test is listed under Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What meaning do the tags on RustScape Local Test carry?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168018 (Build): Build: 168018; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code, which RustScape Local Test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is RustScape Local Test at the moment?

RustScape Local Test reads offline at the moment; the last sighting was 15 days 1 hours ago.

What position does RustScape Local Test hold among Rust servers?

On player hours for the past seven days, RustScape Local Test sits at #15,195, inside the top 70% of ranked servers.

Map and rules

Which settings and rules are in force on RustScape Local Test?

Nothing in the name of RustScape Local Test states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.

Server details

Which region is RustScape Local Test hosted in?

Nothing on RustScape Local Test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 66.242.218.24:28015.

What Rust version is RustScape Local Test on?

RustScape Local Test operates on Windows with Rust network protocol 2635 and build 168018. Steam updates it for you, but your game needs the same protocol to join.

Is RustScape Local Test up now, and how steady is its uptime?

At the time of this update, RustScape Local Test is down, last seen 15 days 1 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 14 October 2026.

Connecting

What is the way to connect to RustScape Local Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.242.218.24:28015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168018,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp2
Max players Slots: 2.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168018
Build Build: 168018.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.