The count
LiveLive coverage · NA
S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #6,466, the top 29% of all ranked servers, and #1027 in NA.
- The current map has been up 12d 18h, since Friday 16 October, 00:46 UTC, on a biweekly schedule.
- The next wipe is expected Friday 30 October at 00:46 UTC, in 1d 5h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,466 today
Rank
daily · 1 is bestTop 29% of all ranked servers, top 55% in NA, and #375 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 1d 5h
from its schedule tag
Next wipe Friday 30 October, 00:46 UTC, in 1d 5h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 5hFri 30 Oct, 00:46 UTC
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 15d 5hFri 13 Nov, 00:46 UTC
- 29d 5hFri 27 Nov, 00:46 UTC
- 35d 23hThu 3 Dec, 19:00 UTCFW
- 43d 5hFri 11 Dec, 00:46 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.
Wipes
newest firstThe current map
Wipe peaks at 4 players
Friday 16 October 2026, 00:46 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 2 October 2026, 04:14 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 13.9 days
- Players before
- 0
Wipe
Wipe peaks at 9 players
Friday 25 September 2026, 18:04 UTC
- Peak
- 9
- Crowd
- halved by day 2
- Lasted
- 6.4 days
- Players before
- 0
Wipe
Wipe peaks at 4 players
Wednesday 23 September 2026, 22:49 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
The average peak across its recent wipes is 4 players. 41 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 2.
When does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | wipe?
With too few of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |'s wipes recorded to confirm the schedule, the tag is used for the prediction. On Friday 30 October at 00:46 UTC its next wipe falls due. The world you are playing on was built 12 days 18 hours. A two-weekly wipe schedule appears in its tags.
Tags and categories
Which Rust Live Stats filters and lists does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | show up in?
On Rust Live Stats, S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is listed under 2x Rust servers live now, Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x it appears on the server list.
How should you read the tags on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): The slot count is 50; ts4 (Group limit): Team cap: 4; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^b (Biweekly): The cycle is two weeks per wipe; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): In the server browser it sits under North America: that is the tag list S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
Live now: 0 players on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |, out of 50 slots. The seven-day average is 0 players, with a peak of 3.
How does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | compare with other Rust servers in the rankings?
Seven-day player hours place S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | at #6,466 overall, in the top 29% of ranked servers and #1,027 in North America. Ranked against other quad servers, it comes in at #375.
Map and rules
What rules does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | enforce, and which settings does it use?
Gather rates on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | are 2x, as its name states. quad sets the cap: 4 players per group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
A procedural map of 3,500 with seed 1156067853, generated by the game, runs on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
Which region is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | hosted in?
By its own NA tag, S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | sits in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 66.51.96.53:28045 is its address.
What is performance like on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
The average server fps was 5 over the last 48 hours; the lowest was 5. Entity count reached 71,815: buildings, deployables and the rest of the world. The highest memory usage was 2,589 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | on?
S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | stay online, and is it up right now?
Right now S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is online. The uptime it reports puts the last restart at about 12 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 23 September 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
Enter client.connect 66.51.96.53:28045 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/GxUybAfquf.
