The count
LiveLive coverage · NA
SCAVENGERSHAVEN.NET (TEST SERVER)
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #12,447, the top 56% of all ranked servers, and #1378 in NA.
- The current map has been up 5d 0h, since Saturday 24 October, 10:01 UTC, on a weekly schedule.
- The next wipe is expected Saturday 31 October at 10:01 UTC, in 1d 23h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on SCAVENGERSHAVEN.NET (TEST SERVER)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,447 today
Rank
daily · 1 is bestTop 56% of all ranked servers, top 74% in NA, and #478 of the trio servers (top 76%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 1d 23h
from its schedule tag
Next wipe Saturday 31 October, 10:01 UTC, in 1d 23h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 23hSat 31 Oct, 10:01 UTC
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 8d 23hSat 7 Nov, 10:01 UTC
- 15d 23hSat 14 Nov, 10:01 UTC
- 22d 23hSat 21 Nov, 10:01 UTC
- 29d 23hSat 28 Nov, 10:01 UTC
- 35d 8hThu 3 Dec, 19:00 UTCFW
- 36d 23hSat 5 Dec, 10:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 24 October 2026, 10:01 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 16 October 2026, 17:53 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 7.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at SCAVENGERSHAVEN.NET (TEST SERVER)?
Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 7 hours in.
On what timetable does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?
SCAVENGERSHAVEN.NET (TEST SERVER)'s schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Saturday 31 October at 10:01 UTC is the date of its next wipe. This world dates from 5 days. A weekly wipe schedule is published in its tags.
Lists and tags
Where does SCAVENGERSHAVEN.NET (TEST SERVER) appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists SCAVENGERSHAVEN.NET (TEST SERVER) fits: Modded Rust servers live now, Trio Rust servers, live and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the tags on SCAVENGERSHAVEN.NET (TEST SERVER)?
gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): The slot count is 50; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^w (Weekly): Wipes: every week; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): North America is the browser listing for this server: that is the tag list SCAVENGERSHAVEN.NET (TEST SERVER) publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on SCAVENGERSHAVEN.NET (TEST SERVER) right now?
0 of SCAVENGERSHAVEN.NET (TEST SERVER)'s 50 slots are filled right now. The seven-day average is 0 players, with a peak of 1.
What position does SCAVENGERSHAVEN.NET (TEST SERVER) hold among Rust servers?
SCAVENGERSHAVEN.NET (TEST SERVER) is #1,378 in North America on the past week's player hours, and #12,447 overall in the top 56% of ranked servers. The server sits at #478 among trio servers.
Settings and map
Which settings and rules are in force on SCAVENGERSHAVEN.NET (TEST SERVER)?
No gather rate appears in the name SCAVENGERSHAVEN.NET (TEST SERVER). trio sets the cap: 3 players per group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for SCAVENGERSHAVEN.NET (TEST SERVER)?
A procedural map of 3,500 with seed 1337, generated by the game, runs on SCAVENGERSHAVEN.NET (TEST SERVER). Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: SCAV.GG.
About the server
What location is SCAVENGERSHAVEN.NET (TEST SERVER) in?
Its NA tag places SCAVENGERSHAVEN.NET (TEST SERVER) in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 66.51.96.65:28010.
What is performance like on SCAVENGERSHAVEN.NET (TEST SERVER)?
It never went below 5 server fps in the last 48 hours, averaging 5. It supported up to 111,248 entities, covering buildings, deployables and all other objects. Memory use peaked at 3,443 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is SCAVENGERSHAVEN.NET (TEST SERVER) on?
SCAVENGERSHAVEN.NET (TEST SERVER) operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Is SCAVENGERSHAVEN.NET (TEST SERVER) up now, and how steady is its uptime?
SCAVENGERSHAVEN.NET (TEST SERVER) is up and running at this moment. The uptime it reports puts the last restart at about 22 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 October 2026.
How to join
What is the way to connect to SCAVENGERSHAVEN.NET (TEST SERVER)?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.51.96.65:28010. The server's website: https://www.scavengershaven.net/.
