The count
LiveLive coverage · NA
ScoobyD's Playground
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #14,806, the top 67% of all ranked servers, and #1468 in NA.
- The current map has been up 9d 11h, since Tuesday 20 October, 01:44 UTC, on a biweekly schedule.
- The next wipe is expected Tuesday 3 November at 01:44 UTC, in 4d 12h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ScoobyD's Playground
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,806 today
Rank
daily · 1 is bestTop 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 4d 12h
from its schedule tag
Next wipe Tuesday 3 November, 01:44 UTC, in 4d 12h. Its biweekly schedule tag · low confidence
Coming wipes
- 4d 12hTue 3 Nov, 01:44 UTC
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 18d 12hTue 17 Nov, 01:44 UTC
- 32d 12hTue 1 Dec, 01:44 UTC
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Tuesday 20 October 2026, 01:44 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at ScoobyD's Playground?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 40 hours in.
On what timetable does ScoobyD's Playground wipe?
The prediction for ScoobyD's Playground follows its tag, since the record holds too few wipes to confirm the schedule. On Tuesday 3 November at 01:44 UTC its next wipe falls due. 9 days 11 hours have passed since this world was generated. Wipes every two weeks: that is the schedule its tags publish.
Tags and filters
Which Rust Live Stats filters and lists does ScoobyD's Playground show up in?
The Rust Live Stats lists that include ScoobyD's Playground are Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks it appears on the server list.
What do the tags listed for ScoobyD's Playground signify?
These are the tags ScoobyD's Playground makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once every fortnight; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): North America is the browser listing for this server. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on ScoobyD's Playground?
Live now: 0 players on ScoobyD's Playground, out of 50 slots. The seven-day average is 0 players, with a peak of 1.
What position does ScoobyD's Playground hold among Rust servers?
North America places ScoobyD's Playground at #1,468; overall it is #14,806, inside the top 67% of ranked servers, by seven-day player hours.
Rules and settings
Which settings and rules are in force on ScoobyD's Playground?
The name ScoobyD's Playground carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for ScoobyD's Playground?
ScoobyD's Playground runs a game-generated procedural map: size 3,000, seed 315848369. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
Where does ScoobyD's Playground sit geographically?
By its own NA tag, ScoobyD's Playground sits in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 66.51.96.72:28060.
Is performance on ScoobyD's Playground steady?
It never went below 5 server fps in the last 48 hours, averaging 5. It supported up to 43,810 entities, covering buildings, deployables and all other objects. The highest memory usage was 2,870 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on ScoobyD's Playground?
ScoobyD's Playground operates on Linux with Rust network protocol 2634 and build 167781. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is ScoobyD's Playground, and is it online at the moment?
At the time of this update, ScoobyD's Playground is live. About 6 days 22 hours ago is when it last restarted, according to its uptime. It was online for 166 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
How do you get onto ScoobyD's Playground?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.51.96.72:28060.
