The count
LiveLive coverage · Rust server
Deep Sea Sask
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,349, the top 69% of all ranked servers.
- The current map has been up 7d 8h, since Wednesday 21 October, 20:11 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 14h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Deep Sea Sask
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,349 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 14h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Wednesday 21 October 2026, 20:11 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Deep Sea Sask?
At their busiest, its recent wipes averaged 0 players. Peak population on the latest wipe came 0 hours after it.
How often does Deep Sea Sask wipe, and at what times?
Once a month is all Deep Sea Sask wipes, together with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on was built 7 days 8 hours. A monthly wipe schedule is published in its tags.
Tags and categories
Which Rust Live Stats filters and lists does Deep Sea Sask show up in?
These are the Rust Live Stats lists Deep Sea Sask fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks it appears on the server list.
What meaning do the tags on Deep Sea Sask carry?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list Deep Sea Sask publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is Deep Sea Sask at the moment?
0 of Deep Sea Sask's 50 slots are filled right now. The seven-day average for this server is 0 players.
Where does Deep Sea Sask sit in the server rankings?
Player hours over seven days put Deep Sea Sask at #15,349, in the top 69% of all ranked servers.
Rules and settings
Which settings and rules are in force on Deep Sea Sask?
Nothing in the name of Deep Sea Sask states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Deep Sea Sask?
Size 3,400, seed 1410202462: that is the procedural map the game generates for Deep Sea Sask. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Where does Deep Sea Sask sit geographically?
Nothing on Deep Sea Sask states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 66.51.98.56:28045 is its address.
Is performance on Deep Sea Sask steady?
Server fps averaged 5 over the last 48 hours, with a low of 5. It supported up to 61,019 entities, covering buildings, deployables and all other objects. Up to 2,656 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is Deep Sea Sask on?
Deep Sea Sask operates on Linux with Rust network protocol 2634 and build 167781. Steam updates it for you, but your game needs the same protocol to join.
Does Deep Sea Sask stay online, and is it up right now?
Right now Deep Sea Sask is online. Based on the uptime it reports, the last restart was about 6 days 15 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 1 October 2026.
How to join
What is the way to connect to Deep Sea Sask?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.51.98.56:28045.
