The count
LiveLive coverage · NA
Standard Deviation- PvE, No Decay, survival variable.
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #13,155, the top 59% of all ranked servers, and #1417 in NA.
- The current map has been up 5d 21h, since Thursday 22 October, 22:04 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 23h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Standard Deviation- PvE, No Decay, survival variable.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,155 today
Rank
daily · 1 is bestTop 59% of all ranked servers, top 76% in NA, and #582 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 23h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Thursday 22 October 2026, 18:13 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 18:19 UTC FW
- Peak
- 1
- Crowd
- halved by day 4
- Lasted
- 21 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 24 September 2026, 20:06 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 6.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Standard Deviation- PvE, No Decay, survival variable.?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 3.
When does Standard Deviation- PvE, No Decay, survival variable. wipe?
Once a month is all Standard Deviation- PvE, No Decay, survival variable. wipes, together with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on was built 5 days 21 hours. Its tags give wipes as monthly.
Tags and filters
Where does Standard Deviation- PvE, No Decay, survival variable. appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Standard Deviation- PvE, No Decay, survival variable. fits: Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
What do the tags listed for Standard Deviation- PvE, No Decay, survival variable. signify?
These are the tags Standard Deviation- PvE, No Decay, survival variable. makes public: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; NA (North America): The server browser places this server under North America. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is Standard Deviation- PvE, No Decay, survival variable. at the moment?
0 of Standard Deviation- PvE, No Decay, survival variable.'s 50 slots are filled right now. Averaged across seven days, 0 players; the peak was 1.
What position does Standard Deviation- PvE, No Decay, survival variable. hold among Rust servers?
Standard Deviation- PvE, No Decay, survival variable. is #1,417 in North America on the past week's player hours, and #13,155 overall in the top 59% of ranked servers. Within the quad group, its position is #582.
Rules and settings
What rules does Standard Deviation- PvE, No Decay, survival variable. enforce, and which settings does it use?
The name Standard Deviation- PvE, No Decay, survival variable. carries no gather rate. quad sets the cap: 4 players per group. pve applies here, no fighting other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Standard Deviation- PvE, No Decay, survival variable.?
Size 2,112, seed 662852897: that is the procedural map the game generates for Standard Deviation- PvE, No Decay, survival variable.. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Which region is Standard Deviation- PvE, No Decay, survival variable. hosted in?
Its NA tag places Standard Deviation- PvE, No Decay, survival variable. in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 66.51.98.74:28015.
Is performance on Standard Deviation- PvE, No Decay, survival variable. steady?
It never went below 5 server fps in the last 48 hours, averaging 5. Buildings, deployables and everything else in the world added up to a maximum of 23,738 entities. Memory use peaked at 1,558 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is Standard Deviation- PvE, No Decay, survival variable. on?
The setup on Standard Deviation- PvE, No Decay, survival variable. is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does Standard Deviation- PvE, No Decay, survival variable. stay online, and is it up right now?
Right now Standard Deviation- PvE, No Decay, survival variable. is online. About 6 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What is the way to connect to Standard Deviation- PvE, No Decay, survival variable.?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.51.98.74:28015.
