The count
LiveLive coverage · NA
[US] ZULU // PVE-PVP
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #4,601, the top 21% of all ranked servers, and #785 in NA.
- The current map has been up 7d 10h, since Thursday 22 October, 04:01 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 4h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [US] ZULU // PVE-PVP
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,601 today
Rank
daily · 1 is bestTop 21% of all ranked servers, top 42% in NA, and #289 of the quad servers (top 35%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 4h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Thursday 22 October 2026, 04:01 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 4 players
Saturday 17 October 2026, 04:01 UTC
- Peak
- 4
- Crowd
- halved by day 3
- Lasted
- 5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on [US] ZULU // PVE-PVP?
The average peak across its recent wipes is 3 players. 12 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 3.
How often does [US] ZULU // PVE-PVP wipe, and at what times?
Nothing wipes [US] ZULU // PVE-PVP but the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 7 days 10 hours have passed since this world was generated. The tags carry a monthly wipe schedule.
Tags and filters
Where does [US] ZULU // PVE-PVP appear in Rust Live Stats lists and filters?
On Rust Live Stats, [US] ZULU // PVE-PVP is listed under Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks it appears on the server list.
What do the tags listed for [US] ZULU // PVE-PVP signify?
gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): 100 slots are available; ts4 (Group limit): Each team holds 4 at most; v2635 (Protocol): You need protocol 2635 on your game to get in; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): In the server browser it sits under North America: that is the tag list [US] ZULU // PVE-PVP publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is [US] ZULU // PVE-PVP at the moment?
[US] ZULU // PVE-PVP is carrying 0 players at the moment, with 100 slots in total. The seven-day average is 0 players, with a peak of 3. The busiest hour in the past 48 was 22:00 UTC, averaging 1 players.
Where does [US] ZULU // PVE-PVP sit in the server rankings?
North America places [US] ZULU // PVE-PVP at #785; overall it is #4,601, inside the top 21% of ranked servers, by seven-day player hours. Ranked against other quad servers, it comes in at #289.
Settings and map
What rules does [US] ZULU // PVE-PVP enforce, and which settings does it use?
The name [US] ZULU // PVE-PVP carries no gather rate. quad sets the cap: 4 players per group. pve applies here, no fighting other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on [US] ZULU // PVE-PVP?
A procedural map of 4,096 with seed 1337, generated by the game, runs on [US] ZULU // PVE-PVP. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.
About the server
What location is [US] ZULU // PVE-PVP in?
The NA tag on [US] ZULU // PVE-PVP lists it in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 66.51.99.155:28020 is its address.
How well does [US] ZULU // PVE-PVP perform?
The average server fps was 9 over the last 48 hours; the lowest was 5. It supported up to 165,454 entities, covering buildings, deployables and all other objects. Memory use peaked at 4,145 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is [US] ZULU // PVE-PVP on?
The setup on [US] ZULU // PVE-PVP is Rust network protocol 2635 and build 167781 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Is [US] ZULU // PVE-PVP up now, and how steady is its uptime?
Right now [US] ZULU // PVE-PVP is online. About 9 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 5 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to [US] ZULU // PVE-PVP?
Enter client.connect 66.51.99.155:28020 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
