The count
LiveLive coverage · NA
HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot
Key points
- 1 of 100 players are on now, 1% full.
- Over the last seven days it averages 2 players, with a peak of 10.
- It ranks #2,270, the top 10% of all ranked servers, and #360 in NA.
- The current map has been up 12d 12h, since Thursday 15 October, 17:53 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 29 October at 17:53 UTC, in 1d 11h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,270 today
Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 1d 11h
from its schedule tag
Next wipe Thursday 29 October, 17:53 UTC, in 1d 11h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 11hThu 29 Oct, 17:53 UTC
- 8d 12hThu 5 Nov, 19:00 UTCFW
- 15d 11hThu 12 Nov, 17:53 UTC
- 29d 11hThu 26 Nov, 17:53 UTC
- 36d 12hThu 3 Dec, 19:00 UTCFW
- 43d 11hThu 10 Dec, 17:53 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 4 hours in.
Wipes
newest firstThe current map
Wipe peaks at 8 players
Thursday 15 October 2026, 17:53 UTC
- Peak
- 8
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot?
The average peak across its recent wipes is 8 players. Peak population on the latest wipe came 4 hours after it.
When does HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot wipe?
HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Thursday 29 October at 17:53 UTC is the date of its next wipe. The world you are playing on was built 12 days 12 hours. Its tags set out a wipe schedule of every two weeks.
Lists and tags
Where does HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot are 10x Rust servers, live now, Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x it appears on the server list.
How should you read the tags on HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^b (Biweekly): The cycle is two weeks per wipe; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): North America is the browser listing for this server: that is the tag list HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot right now?
Live now: 1 players on HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot, out of 100 slots. The seven-day average is 2 players, with a peak of 10. The busiest hour in the past 48 was 00:00 UTC, averaging 7 players.
How does HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot compare with other Rust servers in the rankings?
Seven-day player hours place HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot at #2,270 overall, in the top 10% of ranked servers and #360 in North America.
Rules and settings
What rules does HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot enforce, and which settings does it use?
Read the name for the rate: 10x gathering on HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot. No custom limit is set, so groups hold the default 8 players. pve applies here, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is in use on HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot?
HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot runs a game-generated procedural map: size 3,800, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
About the server
Which region is HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot hosted in?
Its NA tag places HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 66.51.99.4:28020.
How well does HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot perform?
Server fps averaged 30 over the last 48 hours, with a low of 25. Entity count reached 152,320: buildings, deployables and the rest of the world. Up to 6,601 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot?
The setup on HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Is HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot up now, and how steady is its uptime?
Right now HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot is online. The uptime it reports puts the last restart at about 22 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. On 3 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot?
Enter client.connect 66.51.99.4:28020 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://highs-pve-server.paynow.store/.
