The count
LiveLive coverage · NA
Shadow Island 2X | Bi-Weekly | Quad
Key points
- 2 of 100 players are on now, 2% full.
- Over the last seven days it averages 1 players, with a peak of 4.
- It ranks #3,863, the top 17% of all ranked servers, and #645 in NA.
- The current map has been up 7d 6h, since Thursday 22 October, 17:57 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 18h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Shadow Island 2X | Bi-Weekly | Quad
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,863 today
Rank
daily · 1 is bestTop 17% of all ranked servers, top 35% in NA, and #251 of the quad servers (top 30%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 18h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 20d 17hThu 19 Nov, 17:57 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Wipes
newest firstThe current map
Wipe peaks at 5 players
Thursday 22 October 2026, 17:57 UTC
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 7 players
Thursday 15 October 2026, 21:39 UTC
- Peak
- 7
- Crowd
- halved by day 3
- Lasted
- 6.8 days
- Players before
- 1
Force wipe
Force wipe peaks at 2 players
Thursday 1 October 2026, 22:08 UTC FW
- Peak
- 2
- Crowd
- held half
- Lasted
- 14 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Shadow Island 2X | Bi-Weekly | Quad?
At their busiest, its recent wipes averaged 5 players. Peak population on the latest wipe came 5 hours after it. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. On those occasions it fell below half by day 3.
How often does Shadow Island 2X | Bi-Weekly | Quad wipe, and at what times?
The prediction for Shadow Island 2X | Bi-Weekly | Quad follows its tag, since the record holds too few wipes to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 7 days 6 hours have passed since this world was generated. Wipes every two weeks: that is the schedule its tags publish.
Tags and filters
Which Rust Live Stats filters and lists does Shadow Island 2X | Bi-Weekly | Quad show up in?
The Rust Live Stats lists that include Shadow Island 2X | Bi-Weekly | Quad are 2x Rust servers live now, Modded Rust servers live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
What do the tags listed for Shadow Island 2X | Bi-Weekly | Quad signify?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): The slot count is 100; ts4 (Group limit): Team cap: 4; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^b (Biweekly): The cycle is two weeks per wipe; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): In the server browser it sits under North America, which Shadow Island 2X | Bi-Weekly | Quad publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is Shadow Island 2X | Bi-Weekly | Quad at the moment?
Live now: 2 players on Shadow Island 2X | Bi-Weekly | Quad, out of 100 slots. Peak over the past week: 4. Average: 1 players. Peak hour over 48 hours: 11:00 UTC, at 3 players on average.
Where does Shadow Island 2X | Bi-Weekly | Quad sit in the server rankings?
North America places Shadow Island 2X | Bi-Weekly | Quad at #645; overall it is #3,863, inside the top 17% of ranked servers, by seven-day player hours. Ranked against other quad servers, it comes in at #251.
Rules and settings
Which settings and rules are in force on Shadow Island 2X | Bi-Weekly | Quad?
The name says it: gathering runs at 2x on Shadow Island 2X | Bi-Weekly | Quad. quad sets the cap: 4 players per group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on Shadow Island 2X | Bi-Weekly | Quad?
Size 3,900, seed 1337: that is the procedural map the game generates for Shadow Island 2X | Bi-Weekly | Quad. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Shadow Island Custom Map.
Server facts
What location is Shadow Island 2X | Bi-Weekly | Quad in?
Its NA tag places Shadow Island 2X | Bi-Weekly | Quad in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 66.51.99.59:28120 is its address.
Is performance on Shadow Island 2X | Bi-Weekly | Quad steady?
The average server fps was 24 over the last 48 hours; the lowest was 5. It supported up to 107,637 entities, covering buildings, deployables and all other objects. Up to 5,166 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Shadow Island 2X | Bi-Weekly | Quad?
Rust network protocol 2635 and build 168909 on Linux is what Shadow Island 2X | Bi-Weekly | Quad runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Shadow Island 2X | Bi-Weekly | Quad, and is it online at the moment?
At the time of this update, Shadow Island 2X | Bi-Weekly | Quad is live. About 7 days 3 hours ago is when it last restarted, according to its uptime. It was online for 143 of 168 hours in the last 7 full days, or 85% of the time. On 1 October 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to Shadow Island 2X | Bi-Weekly | Quad?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.51.99.59:28120. You can find its website at https://shadowisland.xyz/.