The count
LiveLive coverage · NA
2X- Dingo Rust - Weekly-Quads
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #14,686, the top 66% of all ranked servers, and #1468 in NA.
- The current map has been up 6d 10h, since Thursday 22 October, 18:12 UTC, on a weekly schedule.
- The next wipe is expected Thursday 29 October at 18:12 UTC, in 13h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 2X- Dingo Rust - Weekly-Quads
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,686 today
Rank
daily · 1 is bestTop 66% of all ranked servers, top 79% in NA, and #606 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 13h
fixed weekdays
Next wipe Thursday 29 October, 18:12 UTC, in 13h. Every Thursday at 18:12 UTC · medium confidence
Coming wipes
- 13hThu 29 Oct, 18:12 UTC
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 14d 13hThu 12 Nov, 18:12 UTC
- 21d 13hThu 19 Nov, 18:12 UTC
- 28d 13hThu 26 Nov, 18:12 UTC
- 35d 14hThu 3 Dec, 19:00 UTCFW
- 42d 13hThu 10 Dec, 18:12 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Thursday 22 October 2026, 18:12 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Thursday 15 October 2026, 18:12 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Thursday 8 October 2026, 18:12 UTC
- Peak
- 2
- Crowd
- halved by day 2
- Lasted
- 7 days
- Players before
- 0
Force wipe
Force wipe peaks at 2 players
Thursday 1 October 2026, 18:13 UTC FW
- Peak
- 2
- Crowd
- halved by day 3
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at 2X- Dingo Rust - Weekly-Quads?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 11 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 2.5 when it did not hold.
How often does 2X- Dingo Rust - Weekly-Quads wipe, and at what times?
The wipe rhythm on 2X- Dingo Rust - Weekly-Quads is every Thursday at 18:12 UTC. Thursday 29 October at 18:12 UTC is the date of its next wipe. 6 days 10 hours have passed since this world was generated. Its tags carry a weekly wipe schedule.
Tags and categories
Which Rust Live Stats filters and lists does 2X- Dingo Rust - Weekly-Quads show up in?
These are the Rust Live Stats lists 2X- Dingo Rust - Weekly-Quads fits: 2x Rust servers live now, Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the tags listed for 2X- Dingo Rust - Weekly-Quads signify?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp100 (Max players): The slot count is 100; ts4 (Group limit): Team cap: 4; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^w (Weekly): The wipe cycle is weekly; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; NA (North America): North America is the browser listing for this server, which 2X- Dingo Rust - Weekly-Quads publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is 2X- Dingo Rust - Weekly-Quads at the moment?
2X- Dingo Rust - Weekly-Quads is carrying 0 players at the moment, with 100 slots in total. The seven-day average is 0 players, with a peak of 1.
Where does 2X- Dingo Rust - Weekly-Quads sit in the server rankings?
Seven-day player hours place 2X- Dingo Rust - Weekly-Quads at #14,686 overall, in the top 66% of ranked servers and #1,468 in North America. Ranked against other quad servers, it comes in at #606.
Map and rules
What rules does 2X- Dingo Rust - Weekly-Quads enforce, and which settings does it use?
Gather rates on 2X- Dingo Rust - Weekly-Quads are 2x, as its name states. The limit is 4 players to a group (quad). survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. By its own label it is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for 2X- Dingo Rust - Weekly-Quads?
A procedural map of 4,050 with seed 784271294, generated by the game, runs on 2X- Dingo Rust - Weekly-Quads. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
What location is 2X- Dingo Rust - Weekly-Quads in?
The NA tag on 2X- Dingo Rust - Weekly-Quads lists it in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 66.51.99.69:28060 is its address.
What is performance like on 2X- Dingo Rust - Weekly-Quads?
Server fps averaged 5 over the last 48 hours, with a low of 5. It supported up to 88,704 entities, covering buildings, deployables and all other objects. Memory use peaked at 2,479 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on 2X- Dingo Rust - Weekly-Quads?
2X- Dingo Rust - Weekly-Quads operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is 2X- Dingo Rust - Weekly-Quads, and is it online at the moment?
At the time of this update, 2X- Dingo Rust - Weekly-Quads is live. About 16 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 1 October 2026.
How to join
What is the way to connect to 2X- Dingo Rust - Weekly-Quads?
Enter client.connect 66.51.99.69:28060 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
