The count
Live coverage · Rust server
my test server
Offline my test server is not on the server list right now. The figures below are from when it was last seen, 4d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #12,447, the top 56% of all ranked servers.
- The current map has been up 4d 12h, since Saturday 24 October, 21:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on my test server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,447 today
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 24 October 2026, 21:46 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 9 October 2026, 16:40 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 15.2 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 9 October 2026, 00:30 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 8 October 2026, 17:37 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 8 October 2026, 03:34 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Monday 5 October 2026, 20:50 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.3 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Wednesday 16 September 2026, 03:22 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 19.7 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at my test server?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.
On what timetable does my test server wipe?
my test server wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 4 days 12 hours have passed since this world was generated.
Tags and filters
Where does my test server appear in Rust Live Stats lists and filters?
On Rust Live Stats, my test server is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on my test server?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set: that is the tag list my test server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is my test server at the moment?
my test server is not online at the moment, having last been seen 4 days 12 hours ago. Peak over the past week: 1. Average: 1 players.
What position does my test server hold among Rust servers?
Player hours over seven days put my test server at #12,447, in the top 56% of all ranked servers.
Rules and settings
What rules does my test server enforce, and which settings does it use?
No gather rate appears in the name my test server. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.
Which map is in use on my test server?
A procedural map, generated by the game, runs on my test server.
About the server
Where does my test server sit geographically?
There is no region from my test server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 66.61.0.29:28015.
What Rust version is my test server on?
my test server operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Is my test server up now, and how steady is its uptime?
my test server is currently offline, with its last appearance 4 days 12 hours ago. It was online for 2 of 168 hours in the last 7 full days, or 1% of the time. Rust Live Stats has tracked it since 15 September 2026.
How to join
What steps connect you to my test server?
Enter client.connect 66.61.0.29:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.