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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 4 fresh wipes in the last three hours Rust map validation: 0 players on now Updated every five minutes

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Rust map validation

Key points

  • 0 of 1 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,323, the top 69% of all ranked servers.
  • The current map has been up 1d 3h, since Tuesday 27 October, 16:18 UTC.
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Live coverage

newest first · every post is a reading of this server

Now: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak –
#15,323ranktop 69%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Rust map validation

Players

AveragePeakWipe
0123416:0021:0002:0007:0012:0017:00Wiped Tue 27 Oct, 16:14 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,323 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 552 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 299 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 298 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 271 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 254 on average
255 / 300

Quick answers

from the figures on this page

Wiping

How often does Rust map validation wipe, and at what times?

The record holds too few of Rust map validation's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 27 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does Rust map validation show up in?

On Rust Live Stats, Rust map validation is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What meaning do the tags on Rust map validation carry?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 per team at most, the game's default setting; v2632 (Protocol): You need protocol 2632 on your game to get in; cs161125 (Build): This server runs game build 161125; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set, which Rust map validation publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on Rust map validation?

Rust map validation is carrying 0 players at the moment, with 1 slots in total. Across the past week the average was 0 players.

Where does Rust map validation sit in the server rankings?

Player hours over seven days put Rust map validation at #15,323, in the top 69% of all ranked servers.

Rules and settings

What rules does Rust map validation enforce, and which settings does it use?

No gather rate appears in the name Rust map validation. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Server facts

What location is Rust map validation in?

Nothing on Rust map validation states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 68.3.12.103:28015.

What Rust version is Rust map validation on?

Rust network protocol 2632 and build 161125 on Windows is what Rust map validation runs. To join, your game must use the same protocol; Steam handles the update for you.

Is Rust map validation up now, and how steady is its uptime?

At the time of this update, Rust map validation is live. Rust Live Stats has tracked it since 27 October 2026.

How to join

What is the way to connect to Rust map validation?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 68.3.12.103:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp1
Max players The slot count is 1.
ts8
Group limit 8 per team at most, the game's default setting.
v2632
Protocol You need protocol 2632 on your game to get in.
cs161125
Build This server runs game build 161125.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.