The count
Live coverage · Rust server
Rust Provider Runtime Test - Private LAN
Offline Rust Provider Runtime Test - Private LAN is not on the server list right now. The figures below are from when it was last seen, 12d ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,128, the top 70% of all ranked servers.
- The current map has been up 13d 5h, since Friday 16 October, 02:45 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Provider Runtime Test - Private LAN
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,128 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Rust Provider Runtime Test - Private LAN wipe, and at what times?
Rust Provider Runtime Test - Private LAN's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 13 days 5 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does Rust Provider Runtime Test - Private LAN show up in?
On Rust Live Stats, Rust Provider Runtime Test - Private LAN is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Rust Provider Runtime Test - Private LAN?
gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code: that is the tag list Rust Provider Runtime Test - Private LAN publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on Rust Provider Runtime Test - Private LAN?
Rust Provider Runtime Test - Private LAN reads offline at the moment; the last sighting was 12 days 10 hours ago.
How does Rust Provider Runtime Test - Private LAN compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Rust Provider Runtime Test - Private LAN is #15,128, placing it in the top 70% of ranked servers.
Map and rules
What rules does Rust Provider Runtime Test - Private LAN enforce, and which settings does it use?
No gather rate appears in the name Rust Provider Runtime Test - Private LAN. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. Anti-cheat: VAC from Valve is enabled.
Which map is live on Rust Provider Runtime Test - Private LAN?
Rust Provider Runtime Test - Private LAN uses a procedural map, which the game generates.
Server facts
Where does Rust Provider Runtime Test - Private LAN sit geographically?
There is no region from Rust Provider Runtime Test - Private LAN. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 71.193.134.10:28019.
What version of Rust is running on Rust Provider Runtime Test - Private LAN?
Rust network protocol 2634 and build 167781 on Windows is what Rust Provider Runtime Test - Private LAN runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Rust Provider Runtime Test - Private LAN, and is it online at the moment?
As of now, Rust Provider Runtime Test - Private LAN is offline; the last sighting was 12 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 16 October 2026.
Connecting
What steps connect you to Rust Provider Runtime Test - Private LAN?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 71.193.134.10:28019.