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73,970 players on Rust servers right now 11,800 servers online 3,706 with players on 107 fresh wipes in the last three hours LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER: 0 players (offline) Updated every five minutes

Live coverage · Rust server

LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER

Offline LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is not on the server list right now. The figures below are from when it was last seen, 31d ago.

Key points

  • 0 of 1 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,943, the top 71% of all ranked servers.
  • The current map has been up 31d 0h, since Sunday 27 September, 20:31 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak –
#16,943ranktop 71%
31d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,943 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 553 on average
548 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
357 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 297 on average
44 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 296 on average
37 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 272 on average
118 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
128 / 300

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.

When does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER wipe?

Too few wipes are recorded for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 31 days have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER show up in?

These are the Rust Live Stats lists LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags listed for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER signify?

gmrust (Game mode): Survival here follows standard Rust; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set: that is the tag list LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

Last seen 31 days ago, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is offline right now.

Where does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER sit in the server rankings?

On player hours for the past seven days, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER sits at #16,943, inside the top 71% of ranked servers.

Settings and map

What rules does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER enforce, and which settings does it use?

The name LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Which map is in use on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

A procedural map, generated by the game, runs on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER.

Server details

Where does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER sit geographically?

Nothing on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 72.178.40.244:29015.

What Rust version is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER on?

Rust network protocol 2633 and build 165217 on Linux is what LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER runs. To join, your game must use the same protocol; Steam handles the update for you.

Does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER stay online, and is it up right now?

As of now, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is offline; the last sighting was 31 days ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 27 September 2026.

Getting on

What is the way to connect to LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

Enter client.connect 72.178.40.244:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp1
Max players 1 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs165217
Build Build: 165217.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.