The count
LiveLive coverage · NA
Nuclear US - Vanilla | BiWeekly
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #7,677, the top 34% of all ranked servers, and #1130 in NA.
- The current map has been up 13d 8h, since Thursday 15 October, 17:53 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 16h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Nuclear US - Vanilla | BiWeekly
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,677 today
Rank
daily · 1 is bestTop 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 16h
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 14d 15hThu 12 Nov, 17:53 UTC
- 35d 16hThu 3 Dec, 19:00 UTCFW
- 42d 15hThu 10 Dec, 17:53 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
Wipes
newest firstThe current map
Wipe peaks at 5 players
Thursday 15 October 2026, 17:53 UTC
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 17:56 UTC FW
- Peak
- 1
- Crowd
- halved by day 6
- Lasted
- 14 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Thursday 17 September 2026, 17:55 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 14 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Nuclear US - Vanilla | BiWeekly?
Recent wipes on this server averaged a peak of 3 players at their busiest. Peak population on the latest wipe came 34 hours after it. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd fell under half by day 6 when it did not hold.
On what timetable does Nuclear US - Vanilla | BiWeekly wipe?
Nuclear US - Vanilla | BiWeekly runs a every 4 weeks on Thursday at 17:53 UTC wipe pattern. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 13 days 8 hours. Wipes every two weeks: that is the schedule its tags publish.
Tags and categories
Who operates Nuclear US - Vanilla | BiWeekly?
A nucleargaming.io hostname is published by Nuclear US - Vanilla | BiWeekly and by 3 other servers we track, so they most likely share an operator.
Where does Nuclear US - Vanilla | BiWeekly appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Nuclear US - Vanilla | BiWeekly fits: Live Rust community servers, North America Rust servers, live and Vanilla Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What meaning do the tags on Nuclear US - Vanilla | BiWeekly carry?
gmvanilla (Game mode): Survival in the vanilla style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^y (Carbon): Plugin framework: Carbon; NA (North America): North America is the browser listing for this server: that is the tag list Nuclear US - Vanilla | BiWeekly publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is Nuclear US - Vanilla | BiWeekly at the moment?
0 of Nuclear US - Vanilla | BiWeekly's 50 slots are filled right now. The seven-day average is 0 players, with a peak of 2. Peak hour over 48 hours: 20:00 UTC, at 1 players on average.
Where does Nuclear US - Vanilla | BiWeekly sit in the server rankings?
Nuclear US - Vanilla | BiWeekly is #1,130 in North America on the past week's player hours, and #7,677 overall in the top 34% of ranked servers.
Map and rules
What rules does Nuclear US - Vanilla | BiWeekly enforce, and which settings does it use?
No gather rate appears in the name Nuclear US - Vanilla | BiWeekly. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. Plugins run here: Carbon. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Which map is in use on Nuclear US - Vanilla | BiWeekly?
Nuclear US - Vanilla | BiWeekly runs a game-generated procedural map: size 3,500, seed 1337. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Nuclear Map Generation.
Server details
What location is Nuclear US - Vanilla | BiWeekly in?
Its NA tag places Nuclear US - Vanilla | BiWeekly in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 72.73.28.150:28030.
Is performance on Nuclear US - Vanilla | BiWeekly steady?
Server fps averaged 45 over the last 48 hours, with a low of 41. It supported up to 76,100 entities, covering buildings, deployables and all other objects. Memory use peaked at 3,439 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is Nuclear US - Vanilla | BiWeekly on?
Rust network protocol 2635 and build 168909 on Linux is what Nuclear US - Vanilla | BiWeekly runs. Steam updates it for you, but your game needs the same protocol to join.
Is Nuclear US - Vanilla | BiWeekly up now, and how steady is its uptime?
Nuclear US - Vanilla | BiWeekly is up and running at this moment. Based on the uptime it reports, the last restart was about 3 days 2 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto Nuclear US - Vanilla | BiWeekly?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 72.73.28.150:28030. You can find its website at https://nuclearrust.net.
