The count
LiveLive coverage · Rust server
ZombieNET
Key points
- 0 of 500 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,338, the top 69% of all ranked servers.
- The current map has been up 11d 15h, since Saturday 17 October, 19:34 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ZombieNET
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,338 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does ZombieNET wipe?
Too few wipes are recorded for ZombieNET to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 11 days 15 hours have passed since this world was generated.
Lists and tags
Where does ZombieNET appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include ZombieNET are Live Rust community servers and Rust zombie servers, live now. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What meaning do the tags on ZombieNET carry?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set, which ZombieNET publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on ZombieNET right now?
ZombieNET is carrying 0 players at the moment, with 500 slots in total. Averaged over seven days: 0 players.
How does ZombieNET compare with other Rust servers in the rankings?
Player hours over seven days put ZombieNET at #15,338, in the top 69% of all ranked servers.
Settings and map
What settings and rules does ZombieNET run?
The name ZombieNET carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. Anti-cheat: VAC from Valve is enabled.
Which map is live on ZombieNET?
A procedural map of 4,500 with seed 1337, generated by the game, runs on ZombieNET. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Which region is ZombieNET hosted in?
There is no region from ZombieNET. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 74.110.198.225:28015 is its address.
Is performance on ZombieNET steady?
It never went below 110 server fps in the last 48 hours, averaging 129. It supported up to 121,087 entities, covering buildings, deployables and all other objects. Up to 6,476 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on ZombieNET?
ZombieNET operates on Windows with Rust network protocol 2634 and build 167781. To join, your game must use the same protocol; Steam handles the update for you.
Does ZombieNET stay online, and is it up right now?
At the time of this update, ZombieNET is live. The uptime it reports puts the last restart at about 11 days 13 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 17 October 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto ZombieNET?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 74.110.198.225:28015.