The count
LiveLive coverage · NA
RustyNation.net - Classic Rust
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,344, the top 69% of all ranked servers, and #1522 in NA.
- The current map has been up 5d 18h, since Friday 23 October, 04:32 UTC, on a weekly schedule.
- The next wipe is expected Friday 30 October at 04:32 UTC, in 1d 5h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RustyNation.net - Classic Rust
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,344 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 1d 5h
from its schedule tag
Next wipe Friday 30 October, 04:32 UTC, in 1d 5h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 5hFri 30 Oct, 04:32 UTC
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 8d 5hFri 6 Nov, 04:32 UTC
- 15d 5hFri 13 Nov, 04:32 UTC
- 22d 5hFri 20 Nov, 04:32 UTC
- 29d 5hFri 27 Nov, 04:32 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
- 36d 5hFri 4 Dec, 04:32 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Friday 23 October 2026, 04:32 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 9 October 2026, 17:37 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 13.5 days
- Players before
- 1
Wipe
Wipe peaks at 0 players
Friday 2 October 2026, 21:43 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 6.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 21 September 2026, 17:50 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 11.2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 21 September 2026, 03:53 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 19 September 2026, 15:58 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on RustyNation.net - Classic Rust?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
On what timetable does RustyNation.net - Classic Rust wipe?
The prediction for RustyNation.net - Classic Rust follows its tag, since the record holds too few wipes to confirm the schedule. On Friday 30 October at 04:32 UTC its next wipe falls due. 5 days 18 hours have passed since this world was generated. Its tags carry a weekly wipe schedule.
Lists and tags
Which Rust Live Stats filters and lists does RustyNation.net - Classic Rust show up in?
These are the Rust Live Stats lists RustyNation.net - Classic Rust fits: Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the tags on RustyNation.net - Classic Rust?
gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts0 (Group limit): Team play is disabled; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^w (Weekly): The wipe cycle is weekly; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon; NA (North America): The server browser places this server under North America: that is the tag list RustyNation.net - Classic Rust publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on RustyNation.net - Classic Rust right now?
RustyNation.net - Classic Rust is carrying 0 players at the moment, with 100 slots in total. Averaged over seven days: 0 players.
What position does RustyNation.net - Classic Rust hold among Rust servers?
North America places RustyNation.net - Classic Rust at #1,522; overall it is #15,344, inside the top 69% of ranked servers, by seven-day player hours.
Map and rules
What rules does RustyNation.net - Classic Rust enforce, and which settings does it use?
Nothing in the name of RustyNation.net - Classic Rust states a gather rate. It lists no limit on group size. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for RustyNation.net - Classic Rust?
RustyNation.net - Classic Rust runs a game-generated procedural map: size 4,000, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
About the server
What location is RustyNation.net - Classic Rust in?
The NA tag on RustyNation.net - Classic Rust lists it in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 74.91.119.65:28015.
What is performance like on RustyNation.net - Classic Rust?
Server fps averaged 60 over the last 48 hours, with a low of 57. Entity count reached 78,952: buildings, deployables and the rest of the world. The highest memory usage was 2,888 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on RustyNation.net - Classic Rust?
RustyNation.net - Classic Rust operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
Is RustyNation.net - Classic Rust up now, and how steady is its uptime?
At the time of this update, RustyNation.net - Classic Rust is live. About 12 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 19 September 2026.
How to join
How do you get onto RustyNation.net - Classic Rust?
Enter client.connect 74.91.119.65:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://rustynation.net/.