The count
LiveLive coverage · NA
{TNT}SQUADs - Rusty but not old
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,358, the top 69% of all ranked servers, and #1518 in NA.
- The current map has been up 53d 15h, since Saturday 5 September, 11:25 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on {TNT}SQUADs - Rusty but not old
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,358 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does {TNT}SQUADs - Rusty but not old wipe?
The record holds too few of {TNT}SQUADs - Rusty but not old's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 53 days 15 hours.
Tags and filters
Where does {TNT}SQUADs - Rusty but not old appear in Rust Live Stats lists and filters?
On Rust Live Stats, {TNT}SQUADs - Rusty but not old is listed under Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
What do the tags listed for {TNT}SQUADs - Rusty but not old signify?
gmvanilla (Game mode): Survival in the vanilla style; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^p (PvE): No player fights another — the danger comes from the world; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon; NA (North America): In the server browser it sits under North America: that is the tag list {TNT}SQUADs - Rusty but not old publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on {TNT}SQUADs - Rusty but not old?
Live now: 0 players on {TNT}SQUADs - Rusty but not old, out of 10 slots. Across the past week the average was 0 players.
How does {TNT}SQUADs - Rusty but not old compare with other Rust servers in the rankings?
{TNT}SQUADs - Rusty but not old is #1,518 in North America on the past week's player hours, and #15,358 overall in the top 69% of ranked servers.
Map and rules
Which settings and rules are in force on {TNT}SQUADs - Rusty but not old?
No gather rate appears in the name {TNT}SQUADs - Rusty but not old. The default applies: 8 players to a group. pve is the mode, with no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Carbon. By its own label it is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.
Which map is in use on {TNT}SQUADs - Rusty but not old?
{TNT}SQUADs - Rusty but not old runs a game-generated procedural map: size 3,100, seed 1145457653. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Where does {TNT}SQUADs - Rusty but not old sit geographically?
The NA tag on {TNT}SQUADs - Rusty but not old lists it in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 74.91.127.81:35215.
Is performance on {TNT}SQUADs - Rusty but not old steady?
It never went below 85 server fps in the last 48 hours, averaging 121. Buildings, deployables and everything else in the world added up to a maximum of 56,709 entities. Memory use peaked at 3,168 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on {TNT}SQUADs - Rusty but not old?
The setup on {TNT}SQUADs - Rusty but not old is Rust network protocol 2633 and build 165217 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is {TNT}SQUADs - Rusty but not old, and is it online at the moment?
{TNT}SQUADs - Rusty but not old is up and running at this moment. Based on the uptime it reports, the last restart was about 5 days 15 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to {TNT}SQUADs - Rusty but not old?
Enter client.connect 74.91.127.81:35215 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.