The count
Live coverage · Rust server
Rust Dev Testing
Offline Rust Dev Testing is not on the server list right now. The figures below are from when it was last seen, 6d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #12,978, the top 58% of all ranked servers.
- The current map has been up 15d 15h, since Tuesday 13 October, 02:55 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Dev Testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,978 today
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does Rust Dev Testing wipe, and at what times?
Rust Dev Testing's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 15 days 15 hours.
Lists and tags
Where does Rust Dev Testing appear in Rust Live Stats lists and filters?
On Rust Live Stats, Rust Dev Testing is listed under Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Rust Dev Testing?
These are the tags Rust Dev Testing makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How many players are on Rust Dev Testing right now?
Last seen 6 days 21 hours ago, Rust Dev Testing is offline right now. Averaged across seven days, 1 players; the peak was 1.
What position does Rust Dev Testing hold among Rust servers?
Player hours over seven days put Rust Dev Testing at #12,978, in the top 58% of all ranked servers.
Rules and settings
Which settings and rules are in force on Rust Dev Testing?
Nothing in the name of Rust Dev Testing states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. Anti-cheat: VAC from Valve is off.
Which map is in use on Rust Dev Testing?
Rust Dev Testing uses a procedural map, which the game generates.
About the server
Where does Rust Dev Testing sit geographically?
Nothing on Rust Dev Testing states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 76.131.4.215:28015.
What Rust version is Rust Dev Testing on?
Rust Dev Testing operates on Windows with Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Rust Dev Testing up now, and how steady is its uptime?
Rust Dev Testing is currently offline, with its last appearance 6 days 21 hours ago. It was online for 2 of 168 hours in the last 7 full days, or 1% of the time. The first sighting by Rust Live Stats was on 13 October 2026.
Getting on
What is the way to connect to Rust Dev Testing?
Enter client.connect 76.131.4.215:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.