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55,156 players on Rust servers right now 11,749 servers online 3,381 with players on 134 fresh wipes in the last three hours Atlantis 2.0 (US-East, Testing): 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Atlantis 2.0 (US-East, Testing)

Key points

  • 0 of 5 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,344, the top 69% of all ranked servers.
  • The current map has been up 19d 22h, since Friday 9 October, 00:52 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak –
#15,344ranktop 69%
19d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Atlantis 2.0 (US-East, Testing)

Players

AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,344 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

24 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 9 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
24 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 40 on average
44 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
44 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
10 / 100
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
16 / 175
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
9 / 150
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
9 / 90

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Atlantis 2.0 (US-East, Testing)?

Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.

When does Atlantis 2.0 (US-East, Testing) wipe?

Too few wipes are recorded for Atlantis 2.0 (US-East, Testing) to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 19 days 22 hours.

Tags and filters

Which Rust Live Stats filters and lists does Atlantis 2.0 (US-East, Testing) show up in?

These are the Rust Live Stats lists Atlantis 2.0 (US-East, Testing) fits: Modded Rust servers live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on Atlantis 2.0 (US-East, Testing) carry?

These are the tags Atlantis 2.0 (US-East, Testing) makes public: gmrust (Game mode): Survival here follows standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on Atlantis 2.0 (US-East, Testing)?

Live now: 0 players on Atlantis 2.0 (US-East, Testing), out of 5 slots. The seven-day average for this server is 0 players.

How does Atlantis 2.0 (US-East, Testing) compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Atlantis 2.0 (US-East, Testing) is #15,344, placing it in the top 69% of ranked servers.

Settings and map

What settings and rules does Atlantis 2.0 (US-East, Testing) run?

Nothing in the name of Atlantis 2.0 (US-East, Testing) states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Atlantis 2.0 (US-East, Testing)?

A procedural map of 3,000 with seed 6645, generated by the game, runs on Atlantis 2.0 (US-East, Testing). Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

Which region is Atlantis 2.0 (US-East, Testing) hosted in?

The name points to North America even though Atlantis 2.0 (US-East, Testing) publishes no region tag. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 76.26.69.18:28025.

Is performance on Atlantis 2.0 (US-East, Testing) steady?

The average server fps was 217 over the last 48 hours; the lowest was 173. Buildings, deployables and everything else in the world added up to a maximum of 45,971 entities. Up to 3,866 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What Rust version is Atlantis 2.0 (US-East, Testing) on?

The setup on Atlantis 2.0 (US-East, Testing) is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Atlantis 2.0 (US-East, Testing), and is it online at the moment?

At the time of this update, Atlantis 2.0 (US-East, Testing) is live. About 28 minutes ago is when it last restarted, according to its uptime. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

What steps connect you to Atlantis 2.0 (US-East, Testing)?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 76.26.69.18:28025.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp5
Max players 5 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.