The count
Live coverage · Rust server
RadarTest
Offline RadarTest is not on the server list right now. The figures below are from when it was last seen, 35d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #14,393, the top 66% of all ranked servers.
- The current map has been up 52d 17h, since Sunday 6 September, 11:57 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RadarTest
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,393 today
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Sunday 6 September 2026, 11:57 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does RadarTest wipe?
The record holds too few of RadarTest's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 52 days 17 hours have passed since this world was generated.
Lists and tags
Where does RadarTest appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include RadarTest are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What meaning do the tags on RadarTest carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): This server runs game build 162929; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set, which RadarTest publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on RadarTest?
Last seen 35 days 6 hours ago, RadarTest is offline right now.
Where does RadarTest sit in the server rankings?
On player hours for the past seven days, RadarTest sits at #14,393, inside the top 66% of ranked servers.
Settings and map
What settings and rules does RadarTest run?
The name RadarTest carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.
Which map is in use on RadarTest?
A procedural map, generated by the game, runs on RadarTest.
About the server
What location is RadarTest in?
No region is published by RadarTest. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 77.20.252.163:28015 is its address.
What version of Rust is running on RadarTest?
Rust network protocol 2633 and build 162929 on Windows is what RadarTest runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is RadarTest, and is it online at the moment?
RadarTest is currently offline, with its last appearance 35 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 14 September 2026.
How to join
What steps connect you to RadarTest?
Enter client.connect 77.20.252.163:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.