Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
74,645 players on Rust servers right now 11,830 servers online 3,703 with players on 224 fresh wipes in the last three hours Koeke's Gameserver: 0 players (offline) Updated every five minutes

Live coverage · EU

Koeke's Gameserver

Offline Koeke's Gameserver is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 4.
  • It ranks #7,476, the top 34% of all ranked servers, and #2033 in EU.
  • The current map has been up 23d 17h, since Monday 5 October, 20:00 UTC.
Join

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 4
#7,476ranktop 34% · #2033 in EU
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Koeke's Gameserver

Players

AveragePeak
00.250.50.75114:0022:0002:0005:0009:0013:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020014:0022:0002:0005:0009:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,476 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
1.4 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 513 on average
575 / 625
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
411 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
93 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
87 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
56 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 238 on average
208 / 225

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Koeke's Gameserver?

The average peak across its recent wipes is 2 players. The crowd on the latest wipe peaked 23 hours in.

How often does Koeke's Gameserver wipe, and at what times?

Koeke's Gameserver's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 23 days 17 hours have passed since this world was generated.

Tags and categories

Where does Koeke's Gameserver appear in Rust Live Stats lists and filters?

On Rust Live Stats, Koeke's Gameserver is listed under EU Rust servers, live and Live Rust community servers. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags listed for Koeke's Gameserver signify?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; EU (Europe): In the server browser it sits under Europe: that is the tag list Koeke's Gameserver publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on Koeke's Gameserver?

Koeke's Gameserver is not online at the moment, having last been seen 24 hours ago. Averaged across seven days, 0 players; the peak was 4. The busiest hour in the past 48 was 11:00 UTC, averaging 0 players.

Where does Koeke's Gameserver sit in the server rankings?

Koeke's Gameserver is #2,033 in Europe on the past week's player hours, and #7,476 overall in the top 34% of ranked servers.

Rules and settings

What rules does Koeke's Gameserver enforce, and which settings does it use?

The name Koeke's Gameserver carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Koeke's Gameserver?

Koeke's Gameserver runs a game-generated procedural map: size 3,000, seed 1998348663. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Which region is Koeke's Gameserver hosted in?

The EU tag on Koeke's Gameserver lists it in Europe. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 78.24.120.14:28015.

How well does Koeke's Gameserver perform?

It never went below 68 server fps in the last 48 hours, averaging 128. It supported up to 50,827 entities, covering buildings, deployables and all other objects. Up to 2,009 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Koeke's Gameserver on?

The setup on Koeke's Gameserver is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Koeke's Gameserver up now, and how steady is its uptime?

As of now, Koeke's Gameserver is offline; the last sighting was 24 hours ago. The uptime it reports puts the last restart at about 15 hours ago. It was online for 115 of 168 hours in the last 7 full days, or 68% of the time. Rust Live Stats has tracked it since 4 October 2026.

Getting on

What is the way to connect to Koeke's Gameserver?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 78.24.120.14:28015. The server's website: https://www.kleemans.org/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.