The count
LiveLive coverage · Rust server
Classic|No mods[Viking]
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 2 players, with a peak of 11.
- It ranks #2,185, the top 10% of all ranked servers.
- The current map has been up 5d 17h, since Friday 23 October, 06:25 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 18h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Classic|No mods[Viking]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,185 today
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 18h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 8d 6hFri 6 Nov, 06:25 UTC
- 22d 6hFri 20 Nov, 06:25 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 36d 6hFri 4 Dec, 06:25 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 28 hours in.
Wipes
newest firstThe current map
Wipe peaks at 7 players
Friday 23 October 2026, 06:25 UTC
- Peak
- 7
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 7 players
Thursday 15 October 2026, 23:09 UTC
- Peak
- 7
- Crowd
- held half
- Lasted
- 7.3 days
- Players before
- 0
Force wipe
Force wipe peaks at 8 players
Thursday 1 October 2026, 23:18 UTC FW
- Peak
- 8
- Crowd
- halved by day 11
- Lasted
- 14 days
- Players before
- 0
Wipe
Wipe peaks at 5 players
Thursday 17 September 2026, 23:15 UTC
- Peak
- 5
- Crowd
- halved by day 6
- Lasted
- 14 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Classic|No mods[Viking]?
The average peak across its recent wipes is 7 players. The crowd on the latest wipe peaked 28 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the other cases it dropped under half by day 8.5.
How often does Classic|No mods[Viking] wipe, and at what times?
With too few of Classic|No mods[Viking]'s wipes recorded to confirm the schedule, the tag is used for the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 5 days 17 hours have passed since this world was generated. A two-weekly wipe schedule appears in its tags.
Tags and categories
Where does Classic|No mods[Viking] appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Classic|No mods[Viking] fits: Live Rust community servers and Vanilla Rust servers, live. These filters on the server list bring it up: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
What do the tags listed for Classic|No mods[Viking] signify?
gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server: that is the tag list Classic|No mods[Viking] publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on Classic|No mods[Viking]?
Live now: 0 players on Classic|No mods[Viking], out of 100 slots. Peak over the past week: 11. Average: 2 players. Between now and 48 hours back, 09:00 UTC drew the most players, 8 on average.
How does Classic|No mods[Viking] compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Classic|No mods[Viking] is #2,185, placing it in the top 10% of ranked servers.
Settings and map
Which settings and rules are in force on Classic|No mods[Viking]?
No gather rate appears in the name Classic|No mods[Viking]. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. Oxide plugins are in use. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Classic|No mods[Viking]?
Classic|No mods[Viking] runs a game-generated procedural map: size 4,500, seed 1317874501. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
Where does Classic|No mods[Viking] sit geographically?
No region is published by Classic|No mods[Viking]. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 78.29.14.210:28015.
How well does Classic|No mods[Viking] perform?
It never went below 10 server fps in the last 48 hours, averaging 90. Buildings, deployables and everything else in the world added up to a maximum of 122,504 entities. Up to 4,754 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Classic|No mods[Viking]?
Rust network protocol 2635 and build 168909 on Linux is what Classic|No mods[Viking] runs. To join, your game must use the same protocol; Steam handles the update for you.
Is Classic|No mods[Viking] up now, and how steady is its uptime?
Right now Classic|No mods[Viking] is online. The uptime it reports puts the last restart at about 22 hours ago. 138 of 168 hours were online in the last 7 full days, giving 82% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto Classic|No mods[Viking]?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 78.29.14.210:28015. You can find its website at https://m.vk.com/rust_vikings.