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41,682 players on Rust servers right now 11,625 servers online 3,017 with players on 86 fresh wipes in the last three hours My Local Test Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

My Local Test Server

Offline My Local Test Server is not on the server list right now. The figures below are from when it was last seen, 23d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,964, the top 71% of all ranked servers.
  • The current map has been up 28d 16h, since Wednesday 30 September, 15:22 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,964ranktop 71%
28d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on My Local Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,964 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 526 on average
271 / 300
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
229 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
19 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 278 on average
24 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
24 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 247 on average
95 / 200

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at My Local Test Server?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does My Local Test Server wipe?

My Local Test Server's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 28 days 16 hours have passed since this world was generated.

Tags and filters

Where does My Local Test Server appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include My Local Test Server are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What meaning do the tags on My Local Test Server carry?

These are the tags My Local Test Server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is My Local Test Server at the moment?

My Local Test Server is not online at the moment, having last been seen 23 days 11 hours ago.

How does My Local Test Server compare with other Rust servers in the rankings?

Player hours over seven days put My Local Test Server at #15,964, in the top 71% of all ranked servers.

Rules and settings

What settings and rules does My Local Test Server run?

The name My Local Test Server carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.

Which map is live on My Local Test Server?

My Local Test Server uses a procedural map, which the game generates.

Server facts

Where does My Local Test Server sit geographically?

Nothing on My Local Test Server states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 78.37.230.252:28015.

What Rust version is My Local Test Server on?

Rust network protocol 2633 and build 165217 on Windows is what My Local Test Server runs. To join, your game must use the same protocol; Steam handles the update for you.

Is My Local Test Server up now, and how steady is its uptime?

My Local Test Server is currently offline, with its last appearance 23 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 30 September 2026.

Connecting

What is the way to connect to My Local Test Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 78.37.230.252:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2633
Protocol You need protocol 2633 on your game to get in.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.