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46,970 players on Rust servers right now 11,673 servers online 2,995 with players on 95 fresh wipes in the last three hours Testmops Staging: 0 players on now Updated every five minutes

LiveLive coverage · EU

Testmops Staging

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,269, the top 69% of all ranked servers, and #2529 in EU.
  • The current map has been up 2h, since Friday 30 October, 00:22 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 16h, with the force wipe.
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Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,269ranktop 69% · #2529 in EU
2h agolast wipeno schedule published
6d 16hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Testmops Staging

Players

AveragePeakWipe
0123403:0012:0022:0007:0016:0001:00Wiped Fri 30 Oct, 00:22 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
010020030040003:0012:0022:0007:0016:0001:00Wiped Fri 30 Oct, 00:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,269 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Next wipe in 6d 16h

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

35 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 16h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 34d 16h
    Thu 3 Dec, 19:00 UTC
    FW
  3. 34d 21h
    Fri 4 Dec, 00:22 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
35 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 486 on average
48 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 321 on average
78 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
254 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 279 on average
12 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
320 / 375
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 256 on average
267 / 300

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Testmops Staging?

The average peak across its recent wipes is 0 players. The crowd on the latest wipe peaked 0 hours in.

When does Testmops Staging wipe?

Wipes on Testmops Staging follow a every 5 weeks on Friday at 00:22 UTC pattern. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 2 hours.

Tags and categories

Where does Testmops Staging appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Testmops Staging fits: EU Rust servers, live and Live Rust community servers. You will find it on the server list under Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags listed for Testmops Staging signify?

These are the tags Testmops Staging makes public: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2636 (Protocol): The server runs protocol 2636, so match that version to join; cs169718 (Build): Build: 169718; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; EU (Europe): In the server browser it sits under Europe. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on Testmops Staging right now?

Testmops Staging is carrying 0 players at the moment, with 100 slots in total. Across the past week the average was 0 players.

Where does Testmops Staging sit in the server rankings?

Europe places Testmops Staging at #2,529; overall it is #15,269, inside the top 69% of ranked servers, by seven-day player hours.

Map and rules

What rules does Testmops Staging enforce, and which settings does it use?

Nothing in the name of Testmops Staging states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Testmops Staging?

A procedural map of 3,500 with seed 1660485855, generated by the game, runs on Testmops Staging. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.

About the server

What location is Testmops Staging in?

By its own EU tag, Testmops Staging sits in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 78.47.21.235:29015.

Is performance on Testmops Staging steady?

It never went below 178 server fps in the last 48 hours, averaging 216. Buildings, deployables and everything else in the world added up to a maximum of 71,000 entities. The highest memory usage was 1,788 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Testmops Staging?

Rust network protocol 2636 and build 169718 on Linux is what Testmops Staging runs. To join, your game must use the same protocol; Steam handles the update for you.

Is Testmops Staging up now, and how steady is its uptime?

At the time of this update, Testmops Staging is live. About 45 minutes ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

What is the way to connect to Testmops Staging?

Enter client.connect 78.47.21.235:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/UNVRS.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2636,EU,gmvanilla,cs169718,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2636
Protocol The server runs protocol 2636, so match that version to join.
cs169718
Build Build: 169718.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.