The count
Live coverage · Rust server
[VSFF]SagullCove
Offline [VSFF]SagullCove is not on the server list right now. The figures below are from when it was last seen, 12d ago.
Key points
- 0 of 32 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,140, the top 70% of all ranked servers.
- The current map has been up 15d 10h, since Tuesday 13 October, 10:30 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [VSFF]SagullCove
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,140 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Tuesday 13 October 2026, 10:30 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 21:19 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 25.5 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 13:45 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [VSFF]SagullCove?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 2.
How often does [VSFF]SagullCove wipe, and at what times?
No next wipe can be predicted for [VSFF]SagullCove, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 15 days 10 hours.
Tags and filters
Where does [VSFF]SagullCove appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include [VSFF]SagullCove are Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on [VSFF]SagullCove carry?
These are the tags [VSFF]SagullCove makes public: gmrust (Game mode): The game mode is standard Rust survival; mp32 (Max players): Slots: 32; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on [VSFF]SagullCove?
Last seen 12 days 13 hours ago, [VSFF]SagullCove is offline right now.
How does [VSFF]SagullCove compare with other Rust servers in the rankings?
Ranked by seven-day player hours, [VSFF]SagullCove is #15,140, placing it in the top 70% of ranked servers.
Rules and settings
What settings and rules does [VSFF]SagullCove run?
The name [VSFF]SagullCove carries no gather rate. Eight players per group, which is the game's default. pve applies here, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on [VSFF]SagullCove?
Size 5,000, seed 186098361: that is the procedural map the game generates for [VSFF]SagullCove. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Where does [VSFF]SagullCove sit geographically?
There is no region from [VSFF]SagullCove. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 78.71.217.65:28019 is its address.
What Rust version is [VSFF]SagullCove on?
[VSFF]SagullCove operates on Linux with Rust network protocol 2634 and build 167781. Steam updates it for you, but your game needs the same protocol to join.
Does [VSFF]SagullCove stay online, and is it up right now?
At the time of this update, [VSFF]SagullCove is down, last seen 12 days 13 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 13 September 2026.
How to join
How do you get onto [VSFF]SagullCove?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 78.71.217.65:28019.