The count
LiveLive coverage · Rust server
[EU] Facepunch 12
Key points
- 5 of 300 players are on now, 2% full.
- Over the last seven days it averages 6 players, with a peak of 20.
- It ranks #1,225, the top 5% of all ranked servers.
- The current map has been up 28d 4h, since Thursday 1 October, 17:41 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 20h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [EU] Facepunch 12
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,225 today
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 20h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 38, 2 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 38 players
Thursday 1 October 2026, 17:41 UTC FW
- Peak
- 38
- Crowd
- –
- Lasted
- running
- Players before
- 11
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at [EU] Facepunch 12?
The average peak across its recent wipes is 38 players. Peak population on the latest wipe came 2 hours after it.
How often does [EU] Facepunch 12 wipe, and at what times?
Nothing wipes [EU] Facepunch 12 but the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on was built 28 days 4 hours. A monthly wipe schedule is published in its tags.
Tags and filters
Who is in charge of [EU] Facepunch 12?
A playrust.com hostname is published by [EU] Facepunch 12 and by 124 other servers we track, so they most likely share an operator.
Which Rust Live Stats filters and lists does [EU] Facepunch 12 show up in?
On Rust Live Stats, [EU] Facepunch 12 is listed under EU Rust servers, live, Official Rust servers, live now, Rust tutorial servers: live list and Vanilla Rust servers, live. You will find it on the server list under Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What meaning do the tags on [EU] Facepunch 12 carry?
These are the tags [EU] Facepunch 12 makes public: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival here follows standard Rust; mp300 (Max players): 300 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^t (Tutorial on): Start with Facepunch's tutorial here if you are new; sc2 (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on [EU] Facepunch 12?
[EU] Facepunch 12 is carrying 5 players at the moment, with 300 slots in total. Averaged across seven days, 6 players; the peak was 20. The busiest hour in the past 48 was 19:00 UTC, averaging 10 players.
Where does [EU] Facepunch 12 sit in the server rankings?
Player hours over seven days put [EU] Facepunch 12 at #1,225, in the top 5% of all ranked servers.
Rules and settings
Which settings and rules are in force on [EU] Facepunch 12?
The name [EU] Facepunch 12 carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The in-game Official tab carries it. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Which map is live on [EU] Facepunch 12?
Size 4,500, seed 88587119: that is the procedural map the game generates for [EU] Facepunch 12. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Which region is [EU] Facepunch 12 hosted in?
There is no region tag on [EU] Facepunch 12; its name still points to Europe. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 79.137.98.17:28020 is its address.
Is performance on [EU] Facepunch 12 steady?
The average server fps was 226 over the last 48 hours; the lowest was 214. Entity count reached 127,794: buildings, deployables and the rest of the world. The highest memory usage was 5,894 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on [EU] Facepunch 12?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 12 runs. To join, your game must use the same protocol; Steam handles the update for you.
Is [EU] Facepunch 12 up now, and how steady is its uptime?
[EU] Facepunch 12 is up and running at this moment. Based on the uptime it reports, the last restart was about 8 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to [EU] Facepunch 12?
Enter client.connect 79.137.98.17:28020 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
