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47,233 players on Rust servers right now 11,652 servers online 3,140 with players on 109 fresh wipes in the last three hours Facepunch Playtest: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Facepunch Playtest

Key points

  • 0 of ? players are on now.
  • Over the last seven days it averages 0 players, with a peak of 3.
  • It ranks #11,401, the top 51% of all ranked servers.
  • The current map has been up 27d 15h, since Thursday 1 October, 17:40 UTC.
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Live coverage

newest first · every post is a reading of this server

Now: 0 of ? players

0/ ?players now
07-day averagepeak 3
#11,401ranktop 51%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Facepunch Playtest

Players

AveragePeak
00.250.50.75110:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #11,401 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
9wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 28 players, 1 in the queue

Peak
28 +1 queue
Crowd
halved by day 1
Lasted
3.4 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
3.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 522 on average
341 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
281 / 325
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
32 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
21 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
40 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 246 on average
122 / 200

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Facepunch Playtest?

At their busiest, its recent wipes averaged 9 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 1.

On what timetable does Facepunch Playtest wipe?

Wipes on Facepunch Playtest come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days 15 hours.

Lists and tags

Which operator is behind Facepunch Playtest?

A playrust.com hostname is published by Facepunch Playtest and by 124 other servers we track, so they most likely share an operator.

Where does Facepunch Playtest appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Facepunch Playtest fits: Official Rust servers, live now. Under the filters Type: No plugins at all; Group limit: 5 or more; Boxes: Official only it appears on the server list.

What do the tags listed for Facepunch Playtest signify?

The server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): You need protocol 2635 on your game to get in; cs169375 (Build): The game build is 169375; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here, which Facepunch Playtest publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on Facepunch Playtest right now?

The count on Facepunch Playtest stands at 0 right now. Peak over the past week: 3. Average: 0 players. Between now and 48 hours back, 15:00 UTC drew the most players, 0 on average.

How does Facepunch Playtest compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Facepunch Playtest is #11,401, placing it in the top 51% of ranked servers.

Map and rules

What settings and rules does Facepunch Playtest run?

The name Facepunch Playtest carries no gather rate. Group size tops out at 100 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it in the Official tab in game. Anti-cheat: VAC from Valve is enabled.

Which map is live on Facepunch Playtest?

Facepunch Playtest runs a game-generated procedural map: size 4,500, seed 1377699477. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Where does Facepunch Playtest sit geographically?

Nothing on Facepunch Playtest states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 79.137.98.20:28015 is its address.

How well does Facepunch Playtest perform?

The average server fps was 54 over the last 48 hours; the lowest was 32. It supported up to 403,000 entities, covering buildings, deployables and all other objects. The highest memory usage was 11,033 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Facepunch Playtest on?

Facepunch Playtest operates on Windows with Rust network protocol 2635 and build 169375. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Facepunch Playtest, and is it online at the moment?

Facepunch Playtest is up and running at this moment. Based on the uptime it reports, the last restart was about 37 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

What is the way to connect to Facepunch Playtest?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 79.137.98.20:28015.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Live Stats

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The slot count is 0.
ts100
Group limit Teams are capped at 100.
v2635
Protocol You need protocol 2635 on your game to get in.
cs169375
Build The game build is 169375.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.