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67,310 players on Rust servers right now 11,773 servers online 3,523 with players on 192 fresh wipes in the last three hours Facepunch Last Month: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Facepunch Last Month

Key points

  • 0 of ? players are on now.
  • Over the last seven days it averages 0 players.
  • It ranks #15,318, the top 69% of all ranked servers.
  • The current map has been up 27d 16h, since Thursday 1 October, 19:36 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 6h, with the force wipe.
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Live coverage

newest first · every post is a reading of this server

Now: 0 of ? players

0/ ?players now
07-day averagepeak –
#15,318ranktop 69%
27d agolast wipeno schedule published
7d 6hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Facepunch Last Month

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,318 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 6h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 6h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 6h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
536 / 525
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
408 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
54 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
51 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
58 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 241 on average
167 / 200

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Facepunch Last Month?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

On what timetable does Facepunch Last Month wipe?

Nothing wipes Facepunch Last Month but the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 16 hours have passed since this world was generated.

Tags and categories

Which operator is behind Facepunch Last Month?

The playrust.com hostname Facepunch Last Month publishes is shared with 124 other tracked servers, which points to one operator.

Which Rust Live Stats filters and lists does Facepunch Last Month show up in?

These are the Rust Live Stats lists Facepunch Last Month fits: Official Rust servers, live now. These filters on the server list bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

What meaning do the tags on Facepunch Last Month carry?

The server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set, which Facepunch Last Month publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on Facepunch Last Month right now?

At this moment, Facepunch Last Month shows 0 players. Across the past week the average was 0 players.

What position does Facepunch Last Month hold among Rust servers?

Player hours over seven days put Facepunch Last Month at #15,318, in the top 69% of all ranked servers.

Rules and settings

What rules does Facepunch Last Month enforce, and which settings does it use?

No gather rate appears in the name Facepunch Last Month. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. It sits in the Official tab inside Rust. VAC is enabled: Valve's anti-cheat.

Which map is in use on Facepunch Last Month?

Size 4,500, seed 6974352: that is the procedural map the game generates for Facepunch Last Month. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

Where does Facepunch Last Month sit geographically?

Nothing on Facepunch Last Month states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 79.137.98.21:28022 is its address.

How well does Facepunch Last Month perform?

The average server fps was 30 over the last 48 hours; the lowest was 30. Entity count reached 115,228: buildings, deployables and the rest of the world. The highest memory usage was 4,476 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on Facepunch Last Month?

Rust network protocol 2633 and build 165217 on Windows is what Facepunch Last Month runs. Steam updates it for you, but your game needs the same protocol to join.

Is Facepunch Last Month up now, and how steady is its uptime?

At the time of this update, Facepunch Last Month is live. The uptime it reports puts the last restart at about 23 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to Facepunch Last Month?

Enter client.connect 79.137.98.21:28022 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8

On Rust Live Stats

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slots: 0.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs165217
Build Build: 165217.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.