The count
LiveLive coverage · Rust server
[EU] Facepunch Staging
Key points
- 6 of 350 players are on now, 2% full.
- Over the last seven days it averages 4 players, with a peak of 12.
- It ranks #1,478, the top 7% of all ranked servers.
- The current map has been up 34d 20h, since Thursday 24 September, 11:45 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 10h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [EU] Facepunch Staging
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,478 today
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 10h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 11 hours in.
Wipes
newest firstThe current map
Wipe peaks at 23 players
Thursday 8 October 2026, 07:27 UTC
- Peak
- 23
- Crowd
- –
- Lasted
- running
- Players before
- 5
Wipe
Wipe peaks at 54 players
Thursday 24 September 2026, 11:45 UTC
- Peak
- 54
- Crowd
- halved by day 8
- Lasted
- 13.8 days
- Players before
- 11
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [EU] Facepunch Staging?
Recent wipes on this server averaged a peak of 38 players at their busiest. The crowd on the latest wipe peaked 11 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 8.
When does [EU] Facepunch Staging wipe?
Once a month is all [EU] Facepunch Staging wipes, together with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 34 days 20 hours. A monthly wipe schedule is published in its tags.
Lists and tags
Who is in charge of [EU] Facepunch Staging?
A playrust.com hostname is published by [EU] Facepunch Staging and by 124 other servers we track, so they most likely share an operator.
Which Rust Live Stats filters and lists does [EU] Facepunch Staging show up in?
These are the Rust Live Stats lists [EU] Facepunch Staging fits: EU Rust servers, live, Official Rust servers, live now, Rust tutorial servers: live list and Vanilla Rust servers, live. These filters on the server list bring it up: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What meaning do the tags on [EU] Facepunch Staging carry?
These are the tags [EU] Facepunch Staging makes public: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, in the Rust style; mp350 (Max players): Slots: 350; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs169488 (Build): This server runs game build 169488; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on [EU] Facepunch Staging right now?
[EU] Facepunch Staging is carrying 6 players at the moment, with 350 slots in total. The seven-day average is 4 players, with a peak of 12. Peak hour over 48 hours: 19:00 UTC, at 9 players on average.
What position does [EU] Facepunch Staging hold among Rust servers?
Ranked by seven-day player hours, [EU] Facepunch Staging is #1,478, placing it in the top 7% of ranked servers.
Settings and map
What rules does [EU] Facepunch Staging enforce, and which settings does it use?
No gather rate appears in the name [EU] Facepunch Staging. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it in the Official tab in game. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Which map is live on [EU] Facepunch Staging?
A procedural map of 4,300 with seed 1641015675, generated by the game, runs on [EU] Facepunch Staging. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Which region is [EU] Facepunch Staging hosted in?
The name points to Europe even though [EU] Facepunch Staging publishes no region tag. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 79.137.98.9:28015.
How well does [EU] Facepunch Staging perform?
Server fps averaged 192 over the last 48 hours, with a low of 180. Buildings, deployables and everything else in the world added up to a maximum of 114,000 entities. The highest memory usage was 4,138 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on [EU] Facepunch Staging?
Rust network protocol 2635 and build 169488 on Windows is what [EU] Facepunch Staging runs. To join, your game must use the same protocol; Steam handles the update for you.
Is [EU] Facepunch Staging up now, and how steady is its uptime?
At the time of this update, [EU] Facepunch Staging is live. About 21 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto [EU] Facepunch Staging?
Enter client.connect 79.137.98.9:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
