The count
Live coverage · Rust server
replays
Offline replays is not on the server list right now. The figures below are from when it was last seen, 20d ago.
Key points
- 0 of 1 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,885, the top 72% of all ranked servers.
- The current map has been up 20d 16h, since Thursday 8 October, 09:41 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on replays
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,885 today
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does replays wipe?
The record holds too few of replays's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 20 days 16 hours.
Tags and filters
Which Rust Live Stats filters and lists does replays show up in?
These are the Rust Live Stats lists replays fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags listed for replays signify?
These are the tags replays makes public: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is replays at the moment?
replays is not online at the moment, having last been seen 20 days 16 hours ago.
How does replays compare with other Rust servers in the rankings?
Ranked by seven-day player hours, replays is #15,885, placing it in the top 72% of ranked servers.
Rules and settings
What settings and rules does replays run?
Nothing in the name of replays states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.
Which map is in use on replays?
replays uses a procedural map, which the game generates.
Server details
Which region is replays hosted in?
No region is published by replays. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 79.165.151.88:28082.
What version of Rust is running on replays?
replays operates on Windows with Rust network protocol 2634 and build 167058. Joining requires the same protocol on your game; Steam takes care of updating it.
Does replays stay online, and is it up right now?
replays is currently offline, with its last appearance 20 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 8 October 2026.
Getting on
What steps connect you to replays?
Enter client.connect 79.165.151.88:28082 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.