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70,199 players on Rust servers right now 11,764 servers online 3,422 with players on 215 fresh wipes in the last three hours outpost-bridge-test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

outpost-bridge-test

Offline outpost-bridge-test is not on the server list right now. The figures below are from when it was last seen, 23d ago.

Key points

  • 0 of 2 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,008, the top 72% of all ranked servers.
  • The current map has been up 23d 4h, since Tuesday 6 October, 18:24 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#16,008ranktop 72%
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on outpost-bridge-test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,008 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 499 on average
139 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
173 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
528 / 675
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
31 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
613 / 775
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
498 / 625

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on outpost-bridge-test?

Recent wipes on this server averaged a peak of 0 players at their busiest. Peak population on the latest wipe came 0 hours after it.

When does outpost-bridge-test wipe?

outpost-bridge-test's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 23 days 4 hours.

Tags and categories

Where does outpost-bridge-test appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists outpost-bridge-test fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What meaning do the tags on outpost-bridge-test carry?

These are the tags outpost-bridge-test makes public: gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How many players are on outpost-bridge-test right now?

Last seen 23 days 4 hours ago, outpost-bridge-test is offline right now.

Where does outpost-bridge-test sit in the server rankings?

Ranked by seven-day player hours, outpost-bridge-test is #16,008, placing it in the top 72% of ranked servers.

Settings and map

Which settings and rules are in force on outpost-bridge-test?

No gather rate appears in the name outpost-bridge-test. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat: VAC from Valve is enabled.

Which map is live on outpost-bridge-test?

The map on outpost-bridge-test is procedural, made by the game itself.

About the server

Where does outpost-bridge-test sit geographically?

No region is published by outpost-bridge-test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 80.123.69.14:28225.

What version of Rust is running on outpost-bridge-test?

outpost-bridge-test operates on Windows with Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

Does outpost-bridge-test stay online, and is it up right now?

As of now, outpost-bridge-test is offline; the last sighting was 23 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 6 October 2026.

Getting on

What is the way to connect to outpost-bridge-test?

Enter client.connect 80.123.69.14:28225 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp2
Max players Slots: 2.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs166652
Build Build: 166652.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.