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33,506 players on Rust servers right now 11,662 servers online 2,814 with players on 80 fresh wipes in the last three hours My Test Server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

My Test Server

Offline My Test Server is not on the server list right now. The figures below are from when it was last seen, 16d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,224, the top 65% of all ranked servers.
  • The current map has been up 16d 16h, since Monday 12 October, 11:09 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#14,224ranktop 65%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on My Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,224 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 549 on average
149 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
119 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
13 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 284 on average
22 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
12 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 249 on average
23 / 200

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at My Test Server?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it.

When does My Test Server wipe?

My Test Server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 16 days 16 hours.

Lists and tags

Which Rust Live Stats filters and lists does My Test Server show up in?

On Rust Live Stats, My Test Server is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on My Test Server?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here, which My Test Server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on My Test Server?

Last seen 16 days 12 hours ago, My Test Server is offline right now.

Where does My Test Server sit in the server rankings?

On player hours for the past seven days, My Test Server sits at #14,224, inside the top 65% of ranked servers.

Rules and settings

Which settings and rules are in force on My Test Server?

No gather rate appears in the name My Test Server. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. Anti-cheat: VAC from Valve is off.

Can you tell me the map for My Test Server?

My Test Server runs a game-generated procedural map: size 4,000, seed 3473475. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

What location is My Test Server in?

No region is published by My Test Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 80.83.251.168:28015.

What version of Rust is running on My Test Server?

Rust network protocol 2634 and build 167584 on Windows is what My Test Server runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Does My Test Server stay online, and is it up right now?

My Test Server is currently offline, with its last appearance 16 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 12 October 2026.

Getting on

What steps connect you to My Test Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 80.83.251.168:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.