The count
Live coverage · Rust server
RustMods.win | TEST SERVER
Offline RustMods.win | TEST SERVER is not on the server list right now. The figures below are from when it was last seen, 36d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,493, the top 67% of all ranked servers.
- The current map has been up 36d 8h, since Tuesday 22 September, 00:05 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RustMods.win | TEST SERVER
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,493 today
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Tuesday 22 September 2026, 00:05 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on RustMods.win | TEST SERVER?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
How often does RustMods.win | TEST SERVER wipe, and at what times?
The record holds too few of RustMods.win | TEST SERVER's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 36 days 8 hours.
Tags and categories
Which Rust Live Stats filters and lists does RustMods.win | TEST SERVER show up in?
On Rust Live Stats, RustMods.win | TEST SERVER is listed under Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
How should you read the tags on RustMods.win | TEST SERVER?
These are the tags RustMods.win | TEST SERVER makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on RustMods.win | TEST SERVER right now?
RustMods.win | TEST SERVER is not online at the moment, having last been seen 36 days 7 hours ago.
How does RustMods.win | TEST SERVER compare with other Rust servers in the rankings?
On player hours for the past seven days, RustMods.win | TEST SERVER sits at #15,493, inside the top 67% of ranked servers.
Settings and map
What settings and rules does RustMods.win | TEST SERVER run?
Nothing in the name of RustMods.win | TEST SERVER states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for RustMods.win | TEST SERVER?
A procedural map, generated by the game, runs on RustMods.win | TEST SERVER.
Server facts
What location is RustMods.win | TEST SERVER in?
There is no region from RustMods.win | TEST SERVER. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 80.89.74.45:28015.
What Rust version is RustMods.win | TEST SERVER on?
RustMods.win | TEST SERVER operates on Windows with Rust network protocol 2633 and build 164530. Steam updates it for you, but your game needs the same protocol to join.
Does RustMods.win | TEST SERVER stay online, and is it up right now?
At the time of this update, RustMods.win | TEST SERVER is down, last seen 36 days 7 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 21 September 2026.
How to join
How do you get onto RustMods.win | TEST SERVER?
Enter client.connect 80.89.74.45:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.