The count
Live coverage · Rust server
ppacket-test
Offline ppacket-test is not on the server list right now. The figures below are from when it was last seen, 15d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #13,125, the top 61% of all ranked servers.
- The current map has been up 16d 22h, since Monday 12 October, 18:22 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ppacket-test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,125 today
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Monday 12 October 2026, 18:22 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on ppacket-test?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in.
On what timetable does ppacket-test wipe?
ppacket-test's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 16 days 22 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does ppacket-test show up in?
These are the Rust Live Stats lists ppacket-test fits: Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for ppacket-test signify?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded, which ppacket-test publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on ppacket-test right now?
ppacket-test reads offline at the moment; the last sighting was 15 days 22 hours ago.
Where does ppacket-test sit in the server rankings?
Ranked by seven-day player hours, ppacket-test is #13,125, placing it in the top 61% of ranked servers.
Map and rules
What rules does ppacket-test enforce, and which settings does it use?
No gather rate appears in the name ppacket-test. The default applies: 8 players to a group. It runs pve, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on ppacket-test?
A procedural map, generated by the game, runs on ppacket-test.
Server facts
Which region is ppacket-test hosted in?
There is no region from ppacket-test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 81.108.209.47:28015 is its address.
What version of Rust is running on ppacket-test?
The setup on ppacket-test is Rust network protocol 2634 and build 167584 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Is ppacket-test up now, and how steady is its uptime?
ppacket-test is currently offline, with its last appearance 15 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 12 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto ppacket-test?
Enter client.connect 81.108.209.47:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.