The count
Live coverage · Rust server
Production-test-server
Offline Production-test-server is not on the server list right now. The figures below are from when it was last seen, 22d ago.
Key points
- 1 of 1 players are on at the last check, 100% full.
- Over the last seven days it averages 0 players.
- It ranks #13,767, the top 61% of all ranked servers.
- The current map has been up 22d 20h, since Tuesday 6 October, 11:03 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 11h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Production-test-server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,767 today
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 11h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Tuesday 6 October 2026, 11:03 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 4 October 2026, 12:11 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 1 October 2026, 11:42 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 3 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 29 September 2026, 17:24 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 26 September 2026, 21:43 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 11:41 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 9.4 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Wednesday 16 September 2026, 09:10 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Wednesday 16 September 2026, 01:02 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Production-test-server?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd fell under half by day 2 when it did not hold.
On what timetable does Production-test-server wipe?
The monthly force wipe is the only wipe Production-test-server takes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 22 days 20 hours. Its tags give wipes as monthly.
Tags and filters
Where does Production-test-server appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Production-test-server are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags listed for Production-test-server signify?
These are the tags Production-test-server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on Production-test-server right now?
Last seen 22 days 18 hours ago, Production-test-server is offline right now.
Where does Production-test-server sit in the server rankings?
On player hours for the past seven days, Production-test-server sits at #13,767, inside the top 61% of ranked servers.
Rules and settings
What settings and rules does Production-test-server run?
The name Production-test-server carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.
About the server
What location is Production-test-server in?
There is no region from Production-test-server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 81.141.211.204:28015.
What version of Rust is running on Production-test-server?
The setup on Production-test-server is Rust network protocol 2634 and build 166652 with Windows. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Production-test-server, and is it online at the moment?
Production-test-server is currently offline, with its last appearance 22 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 14 September 2026.
How to join
How do you get onto Production-test-server?
Enter client.connect 81.141.211.204:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.