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60,760 players on Rust servers right now 11,689 servers online 3,467 with players on 117 fresh wipes in the last three hours local test: 1 players (offline) Updated every five minutes

Live coverage · Rust server

local test

Offline local test is not on the server list right now. The figures below are from when it was last seen, 6d ago.

Key points

  • 1 of 5 players are on at the last check, 20% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #9,885, the top 44% of all ranked servers.
  • The current map has been up 6d 20h, since Wednesday 21 October, 14:46 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 5 players

1/ 5players now 20% full
17-day averagepeak 1
#9,885ranktop 44%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on local test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,885 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 540 on average
611 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
387 / 400
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 312 on average
42 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 311 on average
50 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 272 on average
153 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
94 / 100

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at local test?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it.

When does local test wipe?

local test's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 6 days 20 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does local test show up in?

The Rust Live Stats lists that include local test are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

What do the tags listed for local test signify?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here, which local test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on local test?

local test is not online at the moment, having last been seen 6 days 17 hours ago. Peak over the past week: 1. Average: 1 players.

How does local test compare with other Rust servers in the rankings?

On player hours for the past seven days, local test sits at #9,885, inside the top 44% of ranked servers.

Rules and settings

Which settings and rules are in force on local test?

No gather rate appears in the name local test. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. VAC is off: Valve's anti-cheat.

Which map is in use on local test?

A procedural map, generated by the game, runs on local test.

Server facts

Where does local test sit geographically?

Nothing on local test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 81.92.203.67:28015.

What Rust version is local test on?

The setup on local test is Rust network protocol 2634 and build 167781 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is local test, and is it online at the moment?

At the time of this update, local test is down, last seen 6 days 17 hours ago. It was online for 0 of 144 hours in the last 6 full days, or 0% of the time. The first sighting by Rust Live Stats was on 21 October 2026.

How to join

How do you get onto local test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 81.92.203.67:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.