The count
Live coverage · Rust server
repro - tickserv.com
Offline repro - tickserv.com is not on the server list right now. The figures below are from when it was last seen, 34d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,320, the top 71% of all ranked servers.
- The current map has been up 34d 12h, since Friday 25 September, 11:22 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on repro - tickserv.com
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,320 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does repro - tickserv.com wipe, and at what times?
repro - tickserv.com's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 34 days 12 hours.
Lists and tags
Which Rust Live Stats filters and lists does repro - tickserv.com show up in?
The Rust Live Stats lists that include repro - tickserv.com are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on repro - tickserv.com?
These are the tags repro - tickserv.com makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is repro - tickserv.com at the moment?
repro - tickserv.com is not online at the moment, having last been seen 34 days 11 hours ago.
How does repro - tickserv.com compare with other Rust servers in the rankings?
On player hours for the past seven days, repro - tickserv.com sits at #16,320, inside the top 71% of ranked servers.
Settings and map
What rules does repro - tickserv.com enforce, and which settings does it use?
The name repro - tickserv.com carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for repro - tickserv.com?
Size 3,000, seed 4242: that is the procedural map the game generates for repro - tickserv.com. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Where does repro - tickserv.com sit geographically?
There is no region from repro - tickserv.com. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 82.152.132.81:28015.
What version of Rust is running on repro - tickserv.com?
The setup on repro - tickserv.com is Rust network protocol 2633 and build 165217 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Is repro - tickserv.com up now, and how steady is its uptime?
repro - tickserv.com is currently offline, with its last appearance 34 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 25 September 2026.
Connecting
What is the way to connect to repro - tickserv.com?
Enter client.connect 82.152.132.81:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://tickserv.com.