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63,580 players on Rust servers right now 11,733 servers online 3,313 with players on 197 fresh wipes in the last three hours repro - tickserv.com: 0 players (offline) Updated every five minutes

Live coverage · Rust server

repro - tickserv.com

Offline repro - tickserv.com is not on the server list right now. The figures below are from when it was last seen, 34d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,320, the top 71% of all ranked servers.
  • The current map has been up 34d 12h, since Friday 25 September, 11:22 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#16,320ranktop 71%
34d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on repro - tickserv.com

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,320 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 495 on average
109 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
124 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
455 / 575
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
26 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
534 / 650
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
439 / 525

Quick answers

from the figures on this page

Wipe days

How often does repro - tickserv.com wipe, and at what times?

repro - tickserv.com's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 34 days 12 hours.

Lists and tags

Which Rust Live Stats filters and lists does repro - tickserv.com show up in?

The Rust Live Stats lists that include repro - tickserv.com are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on repro - tickserv.com?

These are the tags repro - tickserv.com makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How full is repro - tickserv.com at the moment?

repro - tickserv.com is not online at the moment, having last been seen 34 days 11 hours ago.

How does repro - tickserv.com compare with other Rust servers in the rankings?

On player hours for the past seven days, repro - tickserv.com sits at #16,320, inside the top 71% of ranked servers.

Settings and map

What rules does repro - tickserv.com enforce, and which settings does it use?

The name repro - tickserv.com carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for repro - tickserv.com?

Size 3,000, seed 4242: that is the procedural map the game generates for repro - tickserv.com. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Where does repro - tickserv.com sit geographically?

There is no region from repro - tickserv.com. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 82.152.132.81:28015.

What version of Rust is running on repro - tickserv.com?

The setup on repro - tickserv.com is Rust network protocol 2633 and build 165217 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

Is repro - tickserv.com up now, and how steady is its uptime?

repro - tickserv.com is currently offline, with its last appearance 34 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 25 September 2026.

Connecting

What is the way to connect to repro - tickserv.com?

Enter client.connect 82.152.132.81:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://tickserv.com.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Team cap: 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.