The count
LiveLive coverage · Rust server
Vladivostok [24/7] Server #2 [Classic]
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 5.
- It ranks #2,978, the top 13% of all ranked servers.
- The current map has been up 6d 0h, since Thursday 22 October, 23:07 UTC, on a weekly schedule.
- The next wipe is expected Thursday 29 October at 23:07 UTC, in 23h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Vladivostok [24/7] Server #2 [Classic]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,978 today
Rank
daily · 1 is bestTop 13% of all ranked servers, and #186 of the quad servers (top 22%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 23h
fixed weekdays
Next wipe Thursday 29 October, 23:07 UTC, in 23h. Every Thursday at 23:07 UTC · medium confidence
Coming wipes
- 23hThu 29 Oct, 23:07 UTC
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 14d 23hThu 12 Nov, 23:07 UTC
- 21d 23hThu 19 Nov, 23:07 UTC
- 28d 23hThu 26 Nov, 23:07 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
- 42d 23hThu 10 Dec, 23:07 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 38 hours in.
Wipes
newest firstThe current map
Wipe peaks at 5 players
Thursday 22 October 2026, 23:07 UTC
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 3 players
Thursday 15 October 2026, 23:07 UTC
- Peak
- 3
- Crowd
- held half
- Lasted
- 7 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Thursday 8 October 2026, 23:07 UTC
- Peak
- 3
- Crowd
- halved by day 6
- Lasted
- 7 days
- Players before
- 0
Force wipe
Force wipe peaks at 4 players
Thursday 1 October 2026, 18:46 UTC FW
- Peak
- 4
- Crowd
- halved by day 4
- Lasted
- 7.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Vladivostok [24/7] Server #2 [Classic]?
At their busiest, its recent wipes averaged 4 players. 38 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. On those occasions it fell below half by day 5.
On what timetable does Vladivostok [24/7] Server #2 [Classic] wipe?
Wipes on Vladivostok [24/7] Server #2 [Classic] follow a every Thursday at 23:07 UTC pattern. Expect the next wipe on Thursday 29 October at 23:07 UTC. This world dates from 6 days. A weekly wipe schedule is published in its tags.
Lists and tags
Which Rust Live Stats filters and lists does Vladivostok [24/7] Server #2 [Classic] show up in?
The Rust Live Stats lists that include Vladivostok [24/7] Server #2 [Classic] are Live Rust community servers. Under the filters Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week it appears on the server list.
What meaning do the tags on Vladivostok [24/7] Server #2 [Classic] carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts4 (Group limit): Each team holds 4 at most; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^w (Weekly): A wipe comes each week; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server, which Vladivostok [24/7] Server #2 [Classic] publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on Vladivostok [24/7] Server #2 [Classic] right now?
Vladivostok [24/7] Server #2 [Classic] is carrying 0 players at the moment, with 50 slots in total. The seven-day average is 1 players, with a peak of 5. Between now and 48 hours back, 11:00 UTC drew the most players, 4 on average.
How does Vladivostok [24/7] Server #2 [Classic] compare with other Rust servers in the rankings?
Player hours over seven days put Vladivostok [24/7] Server #2 [Classic] at #2,978, in the top 13% of all ranked servers. The server sits at #186 among quad servers.
Settings and map
What rules does Vladivostok [24/7] Server #2 [Classic] enforce, and which settings does it use?
Nothing in the name of Vladivostok [24/7] Server #2 [Classic] states a gather rate. quad sets the cap: 4 players per group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is live on Vladivostok [24/7] Server #2 [Classic]?
Size 3,000, seed 26982: that is the procedural map the game generates for Vladivostok [24/7] Server #2 [Classic]. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Which region is Vladivostok [24/7] Server #2 [Classic] hosted in?
Nothing on Vladivostok [24/7] Server #2 [Classic] states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 82.162.62.12:28017 is its address.
How well does Vladivostok [24/7] Server #2 [Classic] perform?
Server fps averaged 123 over the last 48 hours, with a low of 93. Buildings, deployables and everything else in the world added up to a maximum of 47,632 entities. The highest memory usage was 2,015 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on Vladivostok [24/7] Server #2 [Classic]?
Vladivostok [24/7] Server #2 [Classic] operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Vladivostok [24/7] Server #2 [Classic], and is it online at the moment?
At the time of this update, Vladivostok [24/7] Server #2 [Classic] is live. Based on the uptime it reports, the last restart was about 3 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 26 September 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to Vladivostok [24/7] Server #2 [Classic]?
Enter client.connect 82.162.62.12:28017 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://m.vk.com/vlrust.
