The count
LiveLive coverage · EA
Chagamaru test
Key points
- 0 of 45 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #9,192, the top 41% of all ranked servers, and #451 in EA.
- The current map has been up 26d 11h, since Thursday 1 October, 21:03 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 10h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Chagamaru test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,192 today
Rank
daily · 1 is bestTop 41% of all ranked servers, top 83% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 10h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
Coming wipes
- 8d 10hThu 5 Nov, 19:00 UTCFW
- 36d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 0 players
Thursday 1 October 2026, 21:03 UTC FW
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 1 October 2026, 12:48 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Tuesday 29 September 2026, 13:44 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 2 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Tuesday 22 September 2026, 08:01 UTC
- Peak
- 2
- Crowd
- halved by day 2
- Lasted
- 7.2 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Monday 21 September 2026, 13:34 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Chagamaru test?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 2.
On what timetable does Chagamaru test wipe?
Once a month is all Chagamaru test wipes, together with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 26 days 11 hours. The tags carry a monthly wipe schedule.
Tags and categories
Which Rust Live Stats filters and lists does Chagamaru test show up in?
The Rust Live Stats lists that include Chagamaru test are Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What meaning do the tags on Chagamaru test carry?
gmrust (Game mode): Standard survival, in the Rust style; mp45 (Max players): 45 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^p (PvE): No player fights another — the danger comes from the world; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon; EA (East Asia): In the server browser it sits under East Asia: that is the tag list Chagamaru test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Chagamaru test right now?
0 of Chagamaru test's 45 slots are filled right now. Averaged across seven days, 0 players; the peak was 1. Between now and 48 hours back, 13:00 UTC drew the most players, 0 on average.
How does Chagamaru test compare with other Rust servers in the rankings?
Seven-day player hours place Chagamaru test at #9,192 overall, in the top 41% of ranked servers and #451 in Asia.
Map and rules
Which settings and rules are in force on Chagamaru test?
Nothing in the name of Chagamaru test states a gather rate. No custom limit is set, so groups hold the default 8 players. pve applies here, no fighting other players. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on Chagamaru test?
Size 4,750, seed 2147483647: that is the procedural map the game generates for Chagamaru test. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
About the server
Where does Chagamaru test sit geographically?
By its own EA tag, Chagamaru test sits in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 82.21.2.3:10278.
What is performance like on Chagamaru test?
The average server fps was 166 over the last 48 hours; the lowest was 29. It supported up to 117,363 entities, covering buildings, deployables and all other objects. Up to 4,108 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Chagamaru test?
The setup on Chagamaru test is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Chagamaru test up now, and how steady is its uptime?
Chagamaru test is up and running at this moment. The uptime it reports puts the last restart at about 4 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What steps connect you to Chagamaru test?
Enter client.connect 82.21.2.3:10278 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.