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41,069 players on Rust servers right now 11,703 servers online 3,025 with players on 98 fresh wipes in the last three hours Development Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Development Server

Offline Development Server is not on the server list right now. The figures below are from when it was last seen, 26d ago.

Key points

  • 0 of 5 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,690, the top 64% of all ranked servers.
  • The current map has been up 26d 12h, since Friday 2 October, 13:09 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak –
#14,690ranktop 64%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Development Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,690 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep28 Sep2 Oct5 Oct9 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 565 on average
196 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
119 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
23 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 289 on average
11 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
23 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
28 / 225

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Development Server?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.

On what timetable does Development Server wipe?

Development Server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 26 days 12 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does Development Server show up in?

The Rust Live Stats lists that include Development Server are Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags listed for Development Server signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): Build: 166586; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code, which Development Server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is Development Server at the moment?

Development Server reads offline at the moment; the last sighting was 26 days 8 hours ago.

How does Development Server compare with other Rust servers in the rankings?

On player hours for the past seven days, Development Server sits at #14,690, inside the top 64% of ranked servers.

Rules and settings

What rules does Development Server enforce, and which settings does it use?

No gather rate appears in the name Development Server. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. Anti-cheat: VAC from Valve is off.

Which map is in use on Development Server?

Development Server uses a procedural map, which the game generates.

About the server

Where does Development Server sit geographically?

No region is published by Development Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 82.67.133.103:28015.

What Rust version is Development Server on?

The setup on Development Server is Rust network protocol 2634 and build 166586 with Windows. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Development Server, and is it online at the moment?

Development Server is currently offline, with its last appearance 26 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 16 September 2026.

Connecting

How do you get onto Development Server?

Enter client.connect 82.67.133.103:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp5
Max players 5 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build Build: 166586.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.